Launch rushes onward toward The Repopulation like… some sort of extremely fast launch-related thing. The metaphor isn’t perfect. Neither is the game’s combat system, which is why the most recent patch is focused on making combat more interesting for everyone. New stances have been added for healers and pet types, dedicated pet types will have new skills to support the playstyle, and dual-wielders and healers have new skills devoted to dual-wielding and area healing respectively.
It’s not just about combat, though, as the same patch adds storage units to houses and expands the functionality of player-run shops. UI improvements and the Mission system have also been expanded, all making the game that much better-equipped to handle the aforementioned fast launch-related thing. Check out the details on these changes in the patch notes.