Wargaming is rebooting Master of Orion

    
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How would you fancy a reimagined version of 4X classic Master of Orion? Wargaming is hoping you’ll bite, as the massively successful World of Tanks developer is bankrolling a reboot crafted by Argentine-based NGD Studios. Wargaming’s press release says that the dev roster features “key members from the original title’s team,” though it neglects to mention which ones.

Wargaming also says to “expect a revamped user interface, an orchestral score from the original game’s composer, voiceovers by well-known actors, new user tutorials, and more to deliver a classic yet fresh experience to one of gaming’s most respected franchises.”

Don’t forget the announcement trailer after the break.

Source: Official site, Wargaming press release
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StClair
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StClair

kofteburger “Master of Orion 3”.

mysecretid
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mysecretid

GrimoireOfThade AceOfDymonds 
Agreed. There are still things about GalCiv which still annoy me to no end.
Case in point? The fact that every game versus the AI turns into a speed-based land rush, pretty much from “go”.
All these cool elements one rarely gets to explore fully, because every game turns into “expand as fast as humanly possible, or lose”, at least in my experience.

I’m not saying GalCiv is a bad game (it’s not), but I’m curious to see if a new Master of Orion can go a different way, and offer some different things..

Cheers,

Rheem Octuris
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Rheem Octuris

cald Rheem Octuris  Perhaps but this isn’t the first time a 4x game has been turned into an MMO.

Crow God
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Crow God

So, bad news, this is probably not what you people think it is going to be. Think about it; what games is Wargaming renown for? While it might be possible that this Master of Orion is a remake of the original games with updated technology, my guess is that it’s going to be a space ship combat game in vain of World of Tanks.

GrimoireOfThade
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GrimoireOfThade

AceOfDymonds Depends on the person. There are a couple of areas (tactical combat, colony management, ship design, tech trees) I think MoO2 does way better than GalCiv2. At this point MoO needs some polish anyway, we’ve moved beyond just the 60 odd star maps for one. Ironically MoO2 has the same effect on the 4x genre and we’re only now seeing a significant number of new releases.

AceOfDymonds
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AceOfDymonds

Not to take anything away from MOO and MMO2, which were great games for their day and pretty well defined the genre at that time, but GalCiv, especially since GalCiv II, has refined that type of game to the point where I just don’t see any need for a new MOO. Unless they bring something new and different to the table, the best case scenario would be that they match what GalCiv III has – but probably won’t surpass it.
I’m reminded of how they say Freespace II killed the Space Flight Sim genre for years (decades?), since they effectively accomplished everything a such a game could hope for. GalCiv seems to be in the same boat if you ask me – with that on the market, what’s the point of another in the same genre being released?

VikingGamer
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VikingGamer

Oh yes. MOO2 (Not 3), Warlords 2 (Not 3) and Total Annihilation are the three games I have most wanted to see remade. I just hope they don’t screw it up.

BrotherMaynard
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BrotherMaynard

dellis78741 Totally agree!

mmonerd
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mmonerd

hype ?

Neo_Wolf
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Neo_Wolf

MOO and especially MOO2 are genre defining games like Tridus below I don’t envy them the job of bringing back this game especially after the damage MMO3 caused to its fans like me.  If they get it wrong it is something that won’t be forgiven or forgotten quickly.

I’m also a little concerned they may just present it purely as a multiplayer game where as the MOO’s were primarily single player games with the option of multiplayer via network or hotseat which would be a mistake as many people would be looking forward to this as an offline single player game.