ECO boasts server-wide permadeath for failure

    
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Individual character permadeath is so yesterday, right? An upcoming title, ECO, dares to think even bigger, proposing “server-wide permadeath” if players can’t band together and stave off global disaster.

The concept of ECO is that when a fresh server world boots up, players will find themselves racing against the clock to defeat a certain type of armageddon. To do so, they’ll have to build up a civilization without ruining the very world they’re plundering. Players will be able to vote on rules for how the server’s population can harvest and use these limited resources.

“You’re facing two existential crises simultaneously: an external threat that you must avert, and the threat of causing your own destruction,” explains Strange Loop Games.

ECO is planning a Kickstarter campaign for the voxel sandbox and is attempting to get Steam Greenlight approval.

Source: ECO. Thanks to Nordavind for the tip!
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Jacra
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Jacra

I’m very worried about attracting Griefers. Otherwise … insanely interesting concept!

Kass40
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Kass40

Skyewauker Kass40 Aye! Sincerely hope it gets of its feet too, really has pipped my game teams curiosity and interest. Fresh new ideas I am all for. Had no idea about the Prisons hehe but great idea.

lolelolols
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lolelolols

Can you band together to work against the server to bring the end faster? Like – can I play the role of evil corporation? If so I’m so fucking in.

Trekkan
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Trekkan

StrangeLoopGame

I hope you’re able to do this with a high level of coverage.  As I’ve mentioned before, I’m ok with players playing within established “rules” on whatever side they want.  But it’s generally all too easy for “trolls” to play outside of those rules and just be there to cause as many problems as they can and prevent any true enjoyment for the majority of players.

Too often developers listen to this very loud minority and issues statements such as “it’s all part of the game!”, which, it’s not.  Not unless there is a viable way to combat whatever is happening.

A case in point, ArcheAge.  Players were (or are, I quit the game), blocking roads with vehicles.  This is preventing anyone from using those roads.  The devs said it’s part of the game, which there is zero way to move them out of the way, thus screwing up that part of the game for everyone else.  They can literally just leave them sitting there and you can’t attack them, move their cars, etc.  That’s not part of the game IMO, that’s an exploit of a sense.

It’s those kinds of things that are going to be very hard to account for ahead of time, and how fast you can combat them and get “fixes” out for them is going to be a major make/break thing for a lot of people I would think.

Good luck to you, and I am looking forward to the game and seeing how things progress. =)

StrangeLoopGame
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StrangeLoopGame

Styopa StrangeLoopGame Great links, I’ve pocketed these for later.  Thanks a lot :)

q945
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q945

Ironwu Sadly Steam greenlight is a joke. Numerous terrible games get through in record time. You can create enough fake steam accounts and get your own game approved.

StrangeLoopGame
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StrangeLoopGame

q945 Not at all.  I hate that kind of stuff, and it’s counter productive. There’s no way to succeed in this game without damaging the environment and developing the economy.  It embraces the complexity of the situation.

Styopa
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Styopa

StrangeLoopGame Styopa Wow, thanks for the quick reply!  Didn’t realize you were on the project – actually, I’d read your commentary (and recommended it to many others) years(?) ago.  Absolutely love the line “…The states of the citizens of modern day virtual worlds are that of Clockwork Oranges, beings propelled to do good because bad has been made impossible….”

In case you’d never seen it, I’d recommend in turn:
http://nwn.blogs.com/nwn/2003/07/war_of_the_jess.html – The War of the Jessie Wall.

followup commentary at http://forums-archive.secondlife.com/18/85/3607/1.html

Second Life had an opportunity to really break ground here, but they caved.

With your comments about where you want to take the game, well, you’ve probably grabbed another customer now.  :)

q945
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q945

Urgh!
Is this another subversive attempt by ecowarriors to bash us over the head and berate use for all our environment destroying actions?
“Every breath you take causes more CO2 to enter the atmosphere!!!”
No thanks, I play games to have fun and escape all the stress and doom in the real world, if only for a few minutes a day..

Leilonii
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Leilonii

CistaCista I’m not sure that ATitD is the best acronym lol.