Individual character permadeath is so yesterday, right? An upcoming title, ECO, dares to think even bigger, proposing “server-wide permadeath” if players can’t band together and stave off global disaster.
The concept of ECO is that when a fresh server world boots up, players will find themselves racing against the clock to defeat a certain type of armageddon. To do so, they’ll have to build up a civilization without ruining the very world they’re plundering. Players will be able to vote on rules for how the server’s population can harvest and use these limited resources.
“You’re facing two existential crises simultaneously: an external threat that you must avert, and the threat of causing your own destruction,” explains Strange Loop Games.
ECO is planning a Kickstarter campaign for the voxel sandbox and is attempting to get Steam Greenlight approval.