World of Warcraft demos its first timewalking dungeon, The Arcatraz

    
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Take a walk on the already-done-this side.

The next patch for World of Warcraft is sending players back in time, just a little bit. With an expansion based on nostalgia, that makes a certain amount of sense. The Arcatraz is the first timewalking dungeon to be previewed, and like its contemporaries it hasn’t been scaled up for new players so much as current endgame players are being scaled down to match what the dungeon is designed to face.

If you never saw the original dungeon or simply haven’t been inside for so long that you’ve forgotten how it looks, the preview should serve as an effective crash course on what to expect. While players are scaled down to level 70 for runs of the dungeon, the loot dropped therein will still be appropriate for level 100 characters. Take a gander at the article and look forward to taking part in a rather direct blast from the past, since it looks as if this patch will be in the wild sooner rather than later.

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carson63000
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carson63000

I still think they should have done The Oculus, just for the sheer trollulz of it.

Porculasalvania
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Porculasalvania

DPandaren Zuji Porculasalvania SorriorDragneel Unless you were a Paladin.  Paladin Tanks and BM… man those were the days!

Esoteric Coyote
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Esoteric Coyote

Sorenthaz I remember those days.  Sometimes a hunter would do it with eyes of the beast.  Or even a rogue who ran into a mob that could see through stealth.  The last one still happens.

strangesands
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strangesands

I actually quite like the idea of timewalking dungeons.  In fact, and I think to Eliot’s point in his article this week, it would be need to somehow bring back some new questing in the rest of old Azeroth.  Would love to revisit locations perhaps not traveled to traditionally in the Alliance path and visa versa in the Horde path.  I would think with instancing, you could overlay the old zones with completely new content designed for higher level characters.  Basically give us the entire old world, but tailored to new questing and content.  Nostalgia and new content all at once.

Sorenthaz
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Sorenthaz

I remember in either Arcatraz or one of the other Tempest Keep 5man dungeons that there was some sort of boss event that was triggered upon moving close enough.
I discovered that the hard way by sending my Eye of Kilrogg forward to scout out ahead while the rest of my guildies took a quick break after we killed a boss. 
Panic quickly erupted and we died, with them all begging me never to send my Eye ahead of where we are again like that.
And that wasn’t the only shenanagins I pulled with the Eye. 
Fun times.  ._.

paragonlostinspace
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paragonlostinspace

BrianSleider   Yeah, that’s what I think will happen as well Brian. :( At least we have the memories of “back when”.

paragonlostinspace
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paragonlostinspace

ManastuUtakata Yup it is. Fond memories of those instances.

ihatevnecks
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ihatevnecks

Hey why put out more new dungeons when you can just recycle old stuff. Maybe next we’ll get the traditional “troll patch.”

ManastuUtakata
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ManastuUtakata

I think that’s one of the floatie crystal ship thingies next to the big donut thingy. o.O

DPandaren
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DPandaren

Amphax At this point, I’m surprised that more developers don’t put in player scaling for dungeons, especially with scalable levels. Wildstar has it, ESO has it to an extent, Everquest 2, Neverwinter and probably a bunch more. I wish WoW pushed it on all dungeons all the time, since last time I played, just doing dungeons was my favorite part.