Ascent’s NPCs sound kinda like Skynet

    
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If you’re itching for a PvE-focused space sandbox, now’s probably a good time to check out Ascent: The Space Game. It’s 20 percent off during Steam’s summer sale, and Fluffy Kitten Studios has recently patched in the ability to talk to NPCs and explore player-made colonies.

The “new update to NPCs will radically change the landscape of the game,” according to a Fluffy Kitten press release. “NPCs have personalities, needs, wants, and even approval ratings of their colonial governor, but much of that is hidden away waiting for new features. For now, players can seek out NPCs in colonies and hire them to ferry goods to and from destinations, removing the burdensome task of having to do it yourself.”

Fluffy Kitten says that as Ascent evolves, NPCs will “act on their own,” including going rogue, stealing ships, getting addicted to substances, and attempting to fill their own wants and needs. “These NPC needs will be tied together, where completing one task will likely result in the change of needs and wants of other NPCs on the planet, opening new options to explore,” the firm explains.

Source: Fluffy Kitten press release
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DPandaren
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DPandaren

Reminds me of Bethesda’s Radiant AI for Oblivion before they had to tone it down. Because in their words, their skooma addicted NPCs kept killing their dealer because he wouldn’t supply them that sweet sweet sugar.

karmamule
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karmamule

Dystopiq karmamule Perhaps true, but some day someone who’s doing it because they love the activity of game development itself will do the risky business of innovation and then everyone else can hop on the bandwagon.  If Notch can do it for world building games, someone else will eventually create a more autonomous, dynamic, game world.

Bishop916
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Bishop916

this game was good already – can’t ait to get in there and see what;s crackin’!

krieglich
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krieglich

The rules of Steam sales: Only buy games in daily or flash sales or at the last day of the sale!

Dystopiq
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Dystopiq

karmamule People aren’t going to take that risk. Why spend all that money on it when you’ll make the same money using simple AI. Most devs want to make money not innovate. Innovation is insanely risky and costly.

Midgetsnowman
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Midgetsnowman

dirtyklingon …He does realize lack of “industry influence” is pretty much how ff14 1.0  came into being? You research shit thats been done before if you wnana innovate, creating with noknowledge of what came before just makes shitty rproducts.

karmamule
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karmamule

NPCs that behave more like PCs has been a long-standing wish of mine.  Done right it could make a game world feel FAR more dynamic and unpredictable than what we’re used to.  I’ll have to take another look at this.