Burstfire’s tactical shooter gives players one life per game

If you only had one life in a FPS match, how would it change your playstyle? Think about the implications of such a rule carefully because this is the premise of new multiplayer shooter Burstfire.

Made by ex-Hawken devs, Burstfire is a 5v5 tactical shooter in which every player has one life per round. This is done with the hope of promoting strategic thinking and a slower, more nail-biting pace. Players aren’t restricted as to the weapons they use and can utilize tools and ingenuity to alter the battlefield and create new paths to objectives.

The game is currently accepting alpha signups on its website.

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Rakujan
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Rakujan

Anything that’s linked with The WarZ (aka  Free Reign entertainment LLC) will never been seen favorably in my eyes.

Slaphammer
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Slaphammer

I remember this being a standout feature of the original Rainbow Six, it made for insanely different gameplay.  These days, though, I’m not sure why this is news.

Llokki
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Llokki

Wow, these guys are coming off as a little desperate. I just got an email from them with a code for the closed alpha, and I haven’t even visted their website, must less signed up for it o_O

DPandaren
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DPandaren

Xomon MOBAs are massive because there’s persistent elements that stick around outside the game. Not just because there’s a bunch of people playing it. The problem is that with your definition, that pretty much says Massively should cover every game that has a multiplayer element that has players on it, that means they should be covering Dragon Age: Inquisition or Call of Duty, since those have large player bases that play online.

DPandaren
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DPandaren

Drabbad jonny_sage CrowingOne CistaCista Even with that definition, there still isn’t any coverage for CS or any other game that has a lobby with persistent elements.

ntellect
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ntellect

How does action combat make a game more challenging? It makes you run around more in a circle but it limits how many skills you can use for an engagement. We have to agree to disagree here. You sound second gen that like the visceral combat for an MMO. It doesn’t work for me. I prefer the slower tab target with 50 skills I have to use at the right time.

DPandaren
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DPandaren

Dystopiq They do mess with people’s rigs if they haven’t upgraded in a very long time.

wjowski
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wjowski

ntellect dirtyklingon Llokki Sutter Cane 
“Action combat never made much sense to me in an MMORPG.  It’s very existence removes complexity”
This is straight up bizarro thinking.  If anything action combat should make MMOs more challenging.

wjowski
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wjowski

ntellect wjowski dirtyklingon Llokki Sutter Cane 

Play heavy-duty fighting game like, oh, say Virtua Fighter and tell me again about how complicated hitting the tab button plus a number is.

Dystopiq
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Dystopiq

There are mods to turn off hats. Hats in no way affect gameplay.