E3 2015: Rare’s Sea of Thieves might be sort of an MMO thing, maybe?

    
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Rare announced a new piratey thing called Sea of Thieves at today’s Microsoft E3 event. It’s an Xbox One exclusive and Windows 10 title with sailing ships, buried treasure, and stylized graphics that was described as the firm’s “most ambitious title to date.”

The reveal trailer featured players running to and fro with MMO-style nametags floating above their heads, but the size and scope of the game remain something of a mystery. You can catch the trailer after the cut.

Source: Eurogamer
Update: The trailer claims the game is apparently coming out for Windows as well; we’ve amended the article.
Massively Overpowered is on the ground in Los Angeles, California, for E3 2015, bringing you expert MMO coverage from NCsoft, Blizzard, Ubisoft, BioWare, and everything else on display at the expo!
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crackfox
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Chaoshotfire ArborTrafalgar

Chaoshotfire
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Chaoshotfire

Mansemat yo ho ho and a bottle of rum!

Chaoshotfire
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Chaoshotfire

zenaphex confirmed windows 10 release

Chaoshotfire
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Chaoshotfire

AvatarOP confirmed windows 10! which probably means its going to be crossplay with xbox one!  #hypetrain

Chaoshotfire
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Chaoshotfire

scathson not everything everyone comes out with is going to look like call of duty.

Chaoshotfire
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Chaoshotfire

ArborTrafalgar is there any other way to make pirate music? xD

Chaoshotfire
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Chaoshotfire

this can either turn out REALLY REALLY GOOD, or REALLY REALLY BAD. 

my hope, my wet dream, would be that this turns out like puzzle pirates USED to be, just without the puzzling. 

From raids to massive 32 player battles to 16 hour blockades, Puzzle pirates had a similar concept to Eve online. a full sandbox game where the players created the content. you could be a free lance privateer and start your own ship crew then fleet, or join under a flag and fight against thousands at massive blockade parties.  unfortunately puzzle pirates was sold to a company who went and destroyed the fabric of the game by trying to make new things. its pretty much dead now. But i digress, ship sailing mechanics should be hard to master, requiring the whole team to cooperate to get the job done. especially in battle.

My only problems with this game:

1. how are ship mechanics going to work? it shows the guys pulling rope for sails but are you just going to watch your character do these things? or is it a puzzle? (probably not) or quick time events? (as in mashing the right buttons at the right time to successfully work the sails or reload the guns ect ect. which could be very interesting in the heat of battle)

2. boarding ships? hopefully. HOPEFULLY they wont make the same mistake guns of Icarus did with their combat and keep people from fighting hand over fist as well as ranged. boarding dead ships and taking hostages and loot from the ships in real time would  would be SO MUCH FUN. imagine as the captain to take a ship and they surrender so your given the choice to make them walk the plank, execute them, string them up from the ship sails for all to see or take them hostage, as the hostage then you would have to try and find some way to escape the ship and find a safe haven. aaaaahhh so much CONTENT!!!

Zariarn
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Zariarn

Denngar Zariarn Oh nice!  Guess I missed that part.

Aglethe
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Aglethe

DPandaren Aglethe SomniumWintersun
That’s a fair point, I suspect we’d all be a little surprised (and perhaps more than a little dismayed) if we really knew just how many our cherished gaming memories were more the products of luck than good design.

ArborTrafalgar
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ArborTrafalgar

That music is trying so hard to both be and not be the Pirates of the Caribbean theme.