E3 2015: Elite is now previewable on Xbox One, Close Quarter Combat coming soon

    
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THIS IS CHARITABLE

Frontier CEO David Braben has announced that Elite: Dangerous will be one of the first “early access” games available via the Xbox One’s Game Preview Program.

Perhaps more relevant to those of you who have been playing the space sim on your PC for a few months is the new Close Quarter Combat mode that Braben also announced today at E3. It looks to be Elite’s version of instant-action PvP, though it will be be tested via the Xbox Live community before it makes its way to your PC.

You can get a glimpse of it via the Xbox One launch trailer embedded after the break.

Source: Dev blog; thanks Cotic and Crow!
Massively Overpowered is on the ground in Los Angeles, California, for E3 2015, bringing you expert MMO coverage from NCsoft, Blizzard, Ubisoft, BioWare, and everything else on display at the expo!
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PhoenixDfire
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PhoenixDfire

Dookii Cotic_OP The release itself was ok, they promised an updated version of Elite and that’s what we got, the problem is that, if you played the old versions Elite, Frontier and FFE) you’d know that the game play gets repetitive after a while.

The offline single player was removed for that simple reason. If you think E:D is empty now, offline single player would have been worse. No community goals, no powerplay functionailty, no wings (which IMHO really adds the multiplayer to the game), just the trade/mission grind and there’s enough comment about that.

Elite is not a game where you are a hero out to save the galaxy, your more like Han Solo before the Star Wars films. Trying to get by, upgrade your ship, choosing what you want to do and tit’s constatly being added to by both the community and by frontier. 

If they left it as it was at release for the last six month, then you’d have a point. But if you haven’t played using any of the new updates, then you’ve only got yourself to blame.

PhoenixDfire
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PhoenixDfire

Dookii You think so? I played it last night on the big 40 inch T.V. and it looked just as good as my PC version. Having trouble with the controller though.

PhoenixDfire
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PhoenixDfire

Cotic_OP PhoenixDfire So that’s five of the extra ships all accounted for then. Panther Clipper, Federal Corvette, Dolphin, Fed Fighter and Imperial Fighter. Have we got five left or is that it?

Dookii
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Dookii

Cotic_OP Dookii sure, but then SC has plenty of time to do that Before the game comes out.  where as Elite (sadly) got released and delivered completely barebones in every respect, including the promised offline singleplayer.

GoJammit
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GoJammit

Smiggins Well there is now. really there always was kinda. You could steal stuff from people and sell it. now that there are factions it has even more value.

Cotic_OP
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Cotic_OP

Lateris Cotic_OP 
Definitely agree. I find the game a lot of fun but it could certainly be a lot more fun. I’m hoping that as they’ve revisited mining and cargo collection they’ll do something more to exploration. It would also be nice to see salvaging wrecks, finding the occasional expensive module and so on.
Maybe they have something to say later or at Gamescom?

Cotic_OP
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Cotic_OP

plixin Cotic_OP Dookii 
Never seen a bullet list of things that would be in at
release. There were a lot of proposals in the DDF but it was never
stated they would be a by-release thing. The orrery map is still being
looked into (for what that’s worth). Development is a state of flux,
ideas are tested, found to be lacking and replaced with something else,
that’s the nature of the beast. Getting hung up over “they said this” is
only going to ruin things for yourself.
Tell me, when I read
the silly, hyperbolic comments like “every day, every patch” I can’t
help but be suspicious that you’re one of LordOfBread’s alts. The phrasing, the weird pickiness on certain things, that tonation, it’s definitely
there.

Lateris
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Lateris

Cotic_OP  Hopefully once they are done rolling out the game to all of their targeted end devices we can start to see more content rolling along with those future expansions such as planetary interaction and the FPS avatar expansion. All I see is a large amount of potential for content. Maybe the generated income will allow more staff for art and development? I really hope so. The game is young.

plixin
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plixin

Cotic_OP Dookii And to address your trader theory of needing to dock at small outposts?
completely unnecessary. Easy to make 30-50 million casually trading in a
weekend just going to stations. Small outpost are just RP stuff that
has no impact on trading. All ships, including trade ships, are obsolete to the top ships that can travel much further, have almost as much cargo space and can beat anything in-game easily. There is nothing but RP in all but the 3 top ships that anyone can acquire in no time at all. There is no specialization of ships that stem past the RP aspect, hence, no ships, no variety.

plixin
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plixin

Cotic_OP Dookii Heh, I guess you don’t recall all the things they said that were going to have in ED at release? Hell, they even gimped on the system maps. Don’t recall the screenshots from ED showing how awesome system maps were going to be to the crappy screenshot system maps we have now? lol, as just one example. They failed on so many promises, they continue to fail on those promises everyday and every patch. So, using the time excuse of 30 months or the fact SC and ED are different games (what a stretch :p) in the end the result is still the same. A more or less pretty game with barely anything in it or to do and with focus on the console that won’t change anytime soon. One can only hope Frontier sees this game through to its original potential far sooner than later but all actions point to the latter.