Crowfall won’t make use of ‘phake’ physics

    
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Crowfall’s latest dev blog talks combat physics, and in particular ArtCraft’s goal “to use realistic physics in as many gameplay aspects as possible.” The team expects emergent gameplay to result from its physics-based approach, since it’s difficult to “predict the results of throwing around massive minotaur and centaur like Pachinko balls in a fight.”

The post details the difference between a typical MMO “chain pull” and a possible instance in Crowfall wherein one player hooks a distant player with some sort of chain and yanks said player into combat range. In other games, the size and weight of the target don’t matter. As long as nothing obstructs line-of-sight, the server teleports player B to player A and the fake physics are masked with animations and particle effects. In Crowfall, character mass can be adjusted in real-time, so the devs can control how easily characters are moved around using realistic physics as opposed to smoke and mirrors.

Source: Dev blog
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CazCore
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CazCore

redtoadsage except CU’s design goals want the exact opposite of realistic physics, so it wouldn’t matter.

Morreion
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Morreion

This game will either be the Second Coming or a flop.  I’m starting to get a bit of a WAR Hype Feel here…maybe its just that each little idea they have gets an article here.  I dunno.

CSE_Andrew
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CSE_Andrew

Tamanous Foggye

Craywulf
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Craywulf

TukutoThePumpkinGod Okay, thanks. Does the movement mechanics still work like that in the current version?

TukutoThePumpkinGod
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TukutoThePumpkinGod

Craywulf MatthewWard FFXIV 1.0, is the version they had before they remade it and called it “A Realm Reborn”

Craywulf
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Craywulf

MatthewWard I don’t play final fantasy, what do you mean by 1.0? was it patched or something?

MatthewWard
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MatthewWard

FFXIV 1.0 had exactly that

Styopa
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Styopa

Sounds lovely, I don’t believe it for a minute.  a) unless it’s done entirely client-side (leaving room for hacking it) it’s too slow, and b) some fantasy tropes pretty much REQUIRE a hand-waving dismissal of physics (don’t get me wrong, I’d love to see some of these tropes stabbed through the heart).

Craywulf
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Craywulf

I call bullshit on crowfall….I bet it’s fake. There isn’t a single MMO that gets physics ever close to really in the most basic sense of movement. Every game I know has movement very direct. The moment you press arrow key or ‘W’ your character moves at top speed and stops almost instantly the moment you let go of the key. There’s no gradual speed and gradual stoppage. We are suppose move almost like cars…We start out slow and gradually reach peak speed, when we let off the gas we coast to a stop. 

Imagine playing a game where you press forward key and you start off to a jog, and eventually reach full speed run. imagine burning your stamina (bar) when reaching peak speed. Imagine burning even more stamina and mana attempting to cast a spell at full speed run. So coasting (letting off on the forward key) and casting a spell would only consume mana. There can even be a double tap forward which brings you to peak speed faster but cost more stamina to do. Pressing the backward key cause player to immediate stop (skid to a halt). Double tap backwards while at peak forwards speeds would cause you to slide like a base-runner in a baseball game.

There’s all kinds of physics in movements that can be drastically improved. So any developer claiming real physics need to start there.

redtoadsage
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redtoadsage

CU’s physics should end up being far superior since they developed their own engine specifically to handle it + large numbers of players at a time. I’d imagine CF will have to water down either the physics or the scale to make it work.