EverQuest’s popular progression servers face content competition challenges

    
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It's like there's a party on your hard drive and you need that party to accomplish anything.

Daybreak says that it is tweaking raid targets and high-end zones for EverQuest’s new progression servers. “There are more active players on Ragefire and Lockjaw than there ever were on our launch servers, and right now there’s too much competition for some very limited resources,” the company explains in a new forum post.

The challenge is increasing accessibility without resorting to private instances, and Daybreak says that it will increase the chances of seeing the content as well as its difficulty. It will also vary the spawn timers so that knowledge of the last kill time is less of an advantage.

“We’re hoping that the combination of these changes will both relieve some of the competition for experience and item content at the top end of the server but keep the integrity and uniqueness of the race for raid targets,” Daybreak concludes.

Source: Forums
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