EverQuest’s popular progression servers face content competition challenges

    
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It's like there's a party on your hard drive and you need that party to accomplish anything.

Daybreak says that it is tweaking raid targets and high-end zones for EverQuest’s new progression servers. “There are more active players on Ragefire and Lockjaw than there ever were on our launch servers, and right now there’s too much competition for some very limited resources,” the company explains in a new forum post.

The challenge is increasing accessibility without resorting to private instances, and Daybreak says that it will increase the chances of seeing the content as well as its difficulty. It will also vary the spawn timers so that knowledge of the last kill time is less of an advantage.

“We’re hoping that the combination of these changes will both relieve some of the competition for experience and item content at the top end of the server but keep the integrity and uniqueness of the race for raid targets,” Daybreak concludes.

Source: Forums
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Aglethe
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Aglethe

Borick wjowski Akami omedon666
It is unfair to paint everybody with the same broad brush, yeah. Though (and again this may have been a server specific thing) on the server I was on the uber guilds were quick to help out with a planes rescue and a fast clear, they did it in exchange for loot rights for any of the rare spawns or drops they still needed. It was a good bargain for most of the guilds they helped out, but it allowed the top guilds to create an even bigger gap in progression while looking good for scrupulously (well not all of them, some were known for ninjaing server resets) following the server raid calendar.
That said I knew some nice folks in some of those guilds, and it’s not like most of the people in the upper mid tier guilds that chafed against them would have been any better if they were on top either. The scarcity and competition seemed to bring out the worst in many players. :/

Jay_Bird
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Jay_Bird

sabatour wjowski Akami omedon666 This is such a gross, elitist sentiment, that I’m finding it difficult to put together a response that doesn’t come across as dismissive and smarmy as yours.
I would never presume to tell people how to enjoy their gaming experience, and you’re right, I think there is something cool about being the first ones to take out some of these raid bosses. I think players involved in those kills should be proud! Well done. /golfclap.
The very idea, though, that if other players want to participate in this content they need to “grow some nuts” and join a mega guild is where I take issue. Your statement implies that it’s not enough to simply get the gear and have fun with your guild; you’re also taking joy in the fact that others can’t get to the gear because you are blocking their access. Would simply knowing that others can get to this content diminish your fun somehow? It doesn’t mean that you and your guild didn’t earn the gear; hell, you earned it first! But that doesn’t mean that no one else should at least get to try, and sure as fuck doesn’t mean that they didn’t earn it any less than you did.

sabatour
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sabatour

wjowski Akami omedon666 Or… Grow some nuts and get in that guild or be content with your lot in life – unfortunately everyone doesn’t get an award for participating in life, and things like racing to spawns and getting first kills etc is a great accomplishment some people put a lot of work into and are proud of what they have done. Imagine that.. having to work for something in a game and when you finally get it – it means more to you..

WandaClamshuckr
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WandaClamshuckr

squidgod2000 They have the “police yourself” policy because they gutted their support staff with the last wave of layoffs.  GM’s are at the very bottom of that totem pole.  I’m not digging for the link to show the impact it had on all the servers for what the players can now expect from the utter lack of support, but what it essentially amounts to is them telling their customers to suck it up and deal with it. 

For a premium server, they certainly aren’t treating their paying customers very well.  It’s one of the reasons why I simply can’t support Daybreak anymore, let alone jumping in the EQ (and future EQ2) Progression servers.

Dreema
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Dreema

Elikal Ialborcales Nostalgia wins out every time over new content.

agemyth
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agemyth

“Give us Classic EverQuest! But also give us instances, faster spawn rates, and moderate high-end content so everybody can hit the loot piñatas!”
Sounds like a lot of people never knew or forgot what “Classic” means in EQ.
Project 1999 has strictly enforced no multi-boxing and no RMT’s policies. They also seem to have an interesting raid policy that “distributes” boss kills in both “fair” and free-for-all ways. I’ve never been above level 45 on my own characters in Classic EQ, so I probably don’t know anything about end-game stuff.

http://www.project1999.com/raid.php
http://www.project1999.com/forums/showthread.php?t=2651
/shill

agemyth
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agemyth

TierlessTime That’s how my old server handled most of these petty disputes :P

Tethyss
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Tethyss

squidgod2000 Well, at least I lived long enough to hear that EQ mages are the most overpowered class now….<chuckle>

Tamanous
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Tamanous

They are finally attempting to address the early mmorpg system failings which should have been fixed long ago. This isn’t a core concept of the game … it is just a basic spawn system that even today has not evolved past automated gimmicks. In an attempt to maintain a classic feel to the game they may actually have a chance to learn some new resolutions to an old problem.

Hopefully this is a good thing. Not many developers are looking back to their past in order to find new ways forwards.

Aglethe
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Aglethe

Jay_Bird Akami omedon666
It may have been a server thing, but that was largely how it went where I played on in EQ1. The top handful of guilds monopolized the most current content, while mid tier guilds had to take turns and slowly work towards being able to take on the bosses (all the while having the less loyal and more easily frustrated of their veteran players poached by the top raiding guilds). 
The competitive raiding experience of EQ1 is not something I care to go back to personally. :/
And don’t even get me started on those epic component drop spawn camps… ugh
I loved the exploring, the dungeon crawling, and just generally chatting and hanging out, but the politics I could do without.