Tree of Life dev explains crime system, prefers ‘2:8 wolf/deer ratio’

    
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Take heart, sandbox PvE fans. Tree of Life developer OddOneGames is on your side and has added a crime system to its early access sandbox so as to avoid turning it into yet another PvP-focused gankbox. In a post on the game’s Steam forum, developer Chyaya says that the team’s primary goal is “to build up a well-running ecological system.”

He says that the preferred ratio of wolves to sheep (or wolves to deer, in this case) is 2:8. “It is not our direction for us to give all the freedom for the players to attack other players as a sport and not intervening and taking responsibility on our part,” Chyaya writes. “What we pursue is freedom not license. From now on, the act of harassing other players will have its consequences. We will be planning to continuously control the specific number of crimes as we monitor the crime numbers of all the players.”

Source: Steam; thanks Fnights!
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Sorenthaz
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Sorenthaz

ntellect Styopa Apollymi  How so?  The game’s feature list from the start describes it as a PvE-emphasized survival sandbox MMO.  They’ve been making changes to push the game further toward that direction.

Most people complaining are the PKers/griefers who thought this was another game for them to live out their sociopathic fantasies without consequence.  And Odd One Games has been steadily proving that that isn’t the case.

Sorenthaz
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Sorenthaz

wjowski Apollymi Bleh for clarification: death as a Blue/Yellow name will only drop one item and have a 3 minute death timer.  Criminals lose all of their items when they die though, and depending on the degree of their crime level they can lose a lot more than that, i.e. experience in their skills. So that’s a massive detriment to criminal players.

Sorenthaz
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Sorenthaz

wjowski Sorenthaz Apollymi  I mean I’m definitely considered a “deer” myself but I’m fine with open PvP as long as it’s contained and controlled, which Tree of Life does with its criminal system.  Not to mention banding together with several other “deer” and maybe a few “wolves” via joining a guild reduces the stress/fear of dealing with other “wolves”.
So yeah they do need PvE players, and have a ton of PvE features later down the road that they want to implement.  Stuff like monster factions that build their own cities to attack players with (which can also be raided by players), nature alignment systems based on how much you chop down/replant trees and other stuff like that, dungeons that pop up randomly throughout the world via cracks in time/space which impact/change the area around them once cleared, and a way more robust skill system.
So once all of that stuff is in, this game will be a cooperative PvE-focused sandbox with PvP as one of the many options. 

What I mean by it’s not “for you” is if you’re the type of player who can’t deal with involuntary PvP being a part of the world you’re in.  There are plenty of consequences in place for it though to deter it from becoming the norm (plus death in ToL is very softcore – you drop a single item and become a ghost for 3 minutes which can be shortened), and the main reason it’s been rampant in ToL so far is because the PvE side is very bare bones until Odd One Games fleshes stuff out and adds in the PvE-focused features.  By the time the game launches, I imagine it’ll be something more like SWG where players largely work together and PKers/griefers are a minority who are hunted down.

wjowski
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wjowski

Sorenthaz Apollymi 
Here’s the thing.  You keep harping about how these games aren’t ‘for us’ and yet here we are with the devs talking about how their game needs lambs to feed the wolves.  So it kind of sounds like these games need us.

ClassicCrime
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ClassicCrime

i was laughing over this dev post yesterday when i read it, it’s kind of a red flag tbh. this guy thinks that proper pvp is when aggressive players kill peaceful ones, and that pvers will go through the game content too quickly without being killed over and over. its very flawed logic all around

ntellect
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ntellect

Styopa Apollymi
Sounding more to me like they may be changing their mind. Or at the very least a nudge in their position. Seemingly based on what the people who are supporting the game have to say. So it will be interesting to see how this game will end up versus what they call it.

ntellect
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ntellect

I hope they can deliver.  It brings up the old PvP debate (or at least comments).  PvP games no matter the content almost always devolve into a gankfest which as a by product slowly destroys the game.  I just don’t understand how doing that (all the time) is fun.  I miss seeing what can be accomplished if everyone worked together.

Hoping to get a semblance of that feeling from this.  We will see how it goes.

korsobar
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korsobar

redtoadsage As nearly everyone with an ounce of sense should know, it is 4:16 and 16:64 that resonate most harmonically.

schlag sweetleaf
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schlag sweetleaf

ApathyCurve wjowski “Precisely.  I play games to be entertained, not to BE the entertainment. ”

Agreed. Don’t want to be Zoolandered for someones amusement either…

wjowski
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wjowski

CistaCista ApathyCurve wjowski 
That sounds more like the shittiest thing about MMOs and online gaming in general.