Leaderboard: Which Wargaming title is your favorite?

    
37

World of Tanks never interested me much. World of Warplanes nailed the subject matter but unfortunately it didn’t meet my expectations for an aerial combat title. World of Warships, on the other hand, is surprisingly enjoyable. Granted, I’ve only played it over a beta weekend at this point, but there’s something oddly satisfying about the title that I can’t quite verbalize just yet.

What about you, Wargaming fans? Which of the company’s three action battlers is your favorite? Vote after the cut!

Leaderboard: Which Wargaming title is your favorite?

  • World of Tanks (25%, 38 Votes)
  • World of Warplanes (14%, 22 Votes)
  • World of Warships (61%, 92 Votes)

Total Voters: 152

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theeknighthood
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theeknighthood

Where is the “I would rather play with grass than go back to a Wargaming title” option? :(

Slaphammer
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Slaphammer

LordSolarMacharius  I hate that gold ammo is in the game at all and I never use it, but I stopped complaining about it when they made it available for credits.

Slaphammer
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Slaphammer

I love Tanks but wasn’t crazy about Warplanes.  As a big fan of Pirates of the Burning Sea, I’m very interested in Warships but I’m not gonna try it until it’s officially released.
I’m reminded of playing Battlefield 1942 and how amazing it was to be able to drive an aircraft carrier (and have other players launching their planes from you!) or submarine…fairly unique, for that time at least.

melissamcdon
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melissamcdon

I really want to try this game!   Love WOT and I’m one of the “hundreds” who likes WoWP. (sigh)

Wargaming has, hands-down, the best UI and tech trees and experience, best graphics, more historical accuracy than their competition.

Their games are just a blast to play.

melissamcdon
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melissamcdon

agemyth great comeback, malph

melissamcdon
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melissamcdon

ApathyCurve great post, man!

Ben Pielstick
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Ben Pielstick

For some reason I really really like ship combat.  Ship combat in Pirates of the Burning Sea was one of my favorite systems, and I find World of Warships to be really fun as well.  It has a bit too much RNG for me, especially magazine detonations analogous to World of Tanks ammo rack but seemingly far more common, and bomber hit chance which is so random it can range from zero hits to taking half a ship’s health in one run.

I haven’t enjoyed multi-crew ship combat in MMOs nearly as much yet, probably because in the games I’ve tried each job is so simplistic compared to say Artemis.

ApathyCurve
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ApathyCurve

I was a beta tester for Tanks, alpha and beta for Warplanes, and beta for Warships.  At this point, I’d say I enjoy Warships more by quite a wide margin — and I’ve got over 11,000 matches in WoT, plus the thousands I had in beta.  It’s partially the newness of Warships, of course.  Also, the subject matter is more intriguing to me personally.  Ships of war embody a certain grace and power that you simply can’t find in a tank.

What interests me most about Warships, however, is the strategy involved in the game play.  I’m sure many will find the pace too slow, even in destroyers, but it’s just right for me.  Much like chess, you have to consider where your opponents will be (or *might* be) several minutes down the road and plan accordingly.  Get it right and you’re rewarded with a broadside shot at a juicy target; get it wrong and you’ll find yourself drinking with Davy Jones.  The further up the “food chain” you go, the further ahead you have to plan.

On top of this, there is the fact that all the ship classes play very differently.  They have done a really good job of separating roles among the classes.  Destroyers, cruisers, battleships and carriers all play as their own mini-games, (literally, in the case of carriers).  Frustrated with destroyers?  Switch over to a carrier and you’re playing a whole different game.  It seems that most players find a “sweet spot” in the classes.  For me, it’s cruisers.  For some reason they just click with me and I do far better in that class than any other.  Even within classes, however, there are distinctions.  Light (CL) vs heavy (CA) cruisers, for example.  The lights tend to be toward the lower half of the tech trees, of course, but I’ve always liked sub-tier 5 play.  There are differences in nationalities, as well.  The Japanese cruisers tend to be faster and more lightly armored with fast-firing guns.  It’s relatively easy to set up a sustained barrage from a Japanese CL, and you’d be surprised how much damage it can do, even to battleships, when it’s got the range and is landing a shell on target every two seconds.  Which takes skill, by the way; this ain’t “lock-on-and-push-LMB” combat.  You have to be good at estimating range and speed to hit your targets, especially when they’re engaged in evasive maneuvering. A light touch on the mouse is  must; no ham-handed blasting here.

Lastly, but perhaps most importantly, the Warships devs have manged to solve one of the long-standing problems of WoT:  being out tiered.  In this game, tier is much less important.  Even a low tier DD or DE can do tremendous damage if he gets under the guns of BB.  Even when at the bottom of a match, I’ve more than once ended up at the top of the list in xp earned.  Moreso than WoT, (and FAR moreso than the dismal WoWP), this game is about skill, not tier stacking.  That’s what will keep me playing for a long time to come.

To all the people saying they won’t play because there are no submarines, you’re doing yourself a big disservice if you don’t at least try the game.  The devs said from the beginning that submarines were far too problematic for their intended design.  While this is hardly a historically accurate simulator, it does strive to get speeds correct for the most part, and that leaves non-nuclear submarines in the dust.  You must keep in mind that submarines never participated directly in fleet actions during WWI and WWII.  At most, they served ancillary roles like aviator rescue.  They were simply too slow to keep up with fleets and too fragile to be exposed to sustained fire.  A WWII submarine is a lone wolf hunter and this game actively discourage lone wolf tactics.  Submarines of the era were slow, methodical stalkers of merchant ships.  If they saw a warship, especially a destroyer, they would slink away, not go toe-to-toe.  The few warship sinkings by submarines resulted from:  a) wolfpack tactics; b) staged attacks on poorly-defended high value targets like crippled carriers;  or c) blind luck.  Close fleet actions, the core of WoWS, simply weren’t in their playbook.  The attack methodology of early submarines simply doesn’t fit the game.  Sorry, but that’s the reality of it.  If you want a submarine simulator, there are plenty of them out there; take your pick.  But you’ll likely never see them WoWS.

Reht
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Reht

I recently got the E3 Ticket Humble bundle specifically for access to World of Warships beta and was really impressed with how much fun i had playing it.  I haven’t spent more than about 3 hours total over a couple of days, so can’t speak to long term enjoyment but really had a lot of fun ‘out of the box’ so to speak.

DamnDirtyApe
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DamnDirtyApe

I was excited for warships but no subs made me lose interest and never try it.  How can you have a game based on naval warfare in the 1950s without submarines?