World of Warcraft details the timewalking mechanics of the Shattered Halls

    
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Because this hadn't already been kind of boring years ago?

Let’s assume you’re playing World of Warcraft‘s latest big patch, but raiding Hellfire Citadel isn’t in the cards for you for whatever reason. What else can you do? Well… you could go into Hellfire Citadel anyway. Only not this version of Hellfire Citadel; a different version of Hellfire Citadel wherein you take on a demonically corrupted version of the Horde and face off against a prominent figure that’s been altered beyond recognition.

Yes, Timewalking dungeons can be a source of endless hilarity.

Let’s set aside the obvious irony: Shattered Halls is one of the new Timewalking dungeons available this weekend, and players can read up on the mechanics and the bosses if they’ve forgotten in the years since it was relevant content. (Or if they were never around for that.) Check out the full walkthrough and get ready to take on a very different sort of Hellfire Citadel that still feels familiar after all.

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DPandaren
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DPandaren

chosenxeno A lot of MMOs already do this or have this kind of feature for their games.

chosenxeno
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chosenxeno

Look at people defending rehash. SMH.

rottenrotny
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rottenrotny

Really? Oh man. Could swore it launched with it. I believe you though. Seems like so long ago.
I was such a huge Rift supporter before the xpac.

Greaterdivinity
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Greaterdivinity

rottenrotny Well, it didn’t launch with it. It came right before Storm Legion and was the tail end of their first two years of breakneck content/system/feature releases.
But I agree, why every MMO doesn’t have a form of mentoring in the game is annoying : (

rottenrotny
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rottenrotny

Greaterdivinity refaal Mind blowing how every MMO doesn’t have a mentor feature like Rift has. Rift launched with so many features that I feel should be par for the course and yet some how are not.

rottenrotny
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rottenrotny

Fair More Indeed.

rottenrotny
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rottenrotny

It’s not a bad idea really. Before I recently cancelled (again) the main thing I did in the game was to rerun old dungeons.
I actually really like the timewalking idea. I just wonder at the difficulty of it all. All these dungeons they’re redoing were considered ‘hard’ back in the day. Now I’m guessing it’s gather up as many mobs as possible and aoe them down ala the current dungeon model.

Greaterdivinity
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Greaterdivinity

refaal I’m aware of that. It temporarily makes old content “relevant” again. I’ve been vocal about how I wish this was a permanent gig rather than temporary events for specific dungeons.
I don’t disagree that this is an underwhelming expansion from an outsiders view (I was even less interested in this than MoP, and I only played that briefly after 5.4 came out before getting bored and quitting). But the concept behind timewalking is solid. Making it so that you can reliably revisit old dungeons and hopefully raids as well is solid, and will expand the amount of content available to players, which is always a good thing.

refaal
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refaal

Greaterdivinity Check your facts: Timewalking is a weekly “feature” that allows players to run one TBC or WoTLK dungeon with scaled-down gear for catch-up loot. That doesn’t resemble in any way the dynamic level adjustment done in GW2, where the game adjusts the char’s level and attributes based on the zone they’re in.
So, yes. I agree with @http://www.livefyre.com/profile/80041526/. That is nothing but another shameless attempt from Blizzard to sprinkle some sugar on a expansion that is already rotten to the core.

Greaterdivinity
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Greaterdivinity

refaal Sure, I guess. But then EQ2, Rift, GW2, and a ton of other MMO’s have done the same thing and deserve the same criticism.
But I view it as a positive, because it preserves the content for a longer period of time, keeping it at least pretty relevant for many, many years.