Blizz blog post looks at timewalking through WoW’s Slave Pens

    
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Blizzard sure is proud of World of Warcraft’s timewalking mechanic, at least if the number of related dev blogs is any indication. Today the firm released another one, this one focused on The Slave Pens and featuring a map, a boss breakdown, and some gameplay tips as well as a blurb about associated achievements and reputation.

The blog post explains that timewalking can be dangerous to your character’s health, since his power and gear will be scaled down considerably.

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MyCatIam
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MyCatIam

What a let down.

JudgeDavid101
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JudgeDavid101

I’m trying to drive up some enthusiasm for doing very old instances again so here goes: wahooo, yeah, token mexican wave, jump and dance around a little. 

Nope.

themindstream
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themindstream

That’s an interesting data point: many FFXIV players have wished that level sync let you keep your skills (because lets be honest, low level rotations are much less interesting and not having some of your core skills in tougher dungeons can be frustrating). Apparently its not that simple to balance.

Bannex19
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Bannex19

Whatever you gotta do to make old content relevant.
I just wish they could bring all the old assets and mechanics up to WoD standards. Darkshire would look awesome!

EO_Lonegun
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EO_Lonegun

Hmm… I almost want to check this out, but all of my friends who experienced that content with me when it was new no longer play WoW.

Dope_Danny
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Dope_Danny

Man they really are trying to stretch this out to make it seem like a big beefy thing instead of a once in a blue mind easy as all get out dungeon.

Dont get me wrong, the scaling in FFXIV is rad, i love how i can be on my 50 and join my friends 20 in a dungeon and its relevant to both of us and im not just nuking the whole place in one pull as he watches impotently like in WoW over the years. But this aint the way to do it. This will just leave the player thinking “you’ve taken something from my fond memories of the game and made it worse”. 

I mean shit, you take away the at level difficulty of these things? they are now facerolls AT level in bc content, going back with 40 more levels of spells to use and abuse on mobs and bosses? 

Once the novelty wears off this will not be a fun experience for most i imagine, just another thing to give them reason to complain.

Real talk? I think WoW is on a shoestring budget now, verging on maintenance mode ala FFXI. Not there yet. But i look at how early in WoDs development something changed and all the content became this extremely shallow, drawn out repetition that screams “we are cutting your money and time. stretch it out as much as you can”. And i dont mean this in some nerd rage “THIS IS A FUKKEN BETRAYAL” way. I mean i think actiblizzion saw WoW was on the decline, hearthstone was a cash cow and decided which way the wind was blowing and mid warlords development the team had the rug pulled from under it and they are struggling to make this shit work.

Not saying wow’s dead, but its looking like its an afterthought for blizzard right now. Cant say business wise i blame them. But holy shit is the game suffering for it.

Snky
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Snky

Gibbins I prefer linear to meandering, 3-hour slogfests for 5-man content. Save the slog for raid night.

Greaterdivinity
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Greaterdivinity

One for every single fucking dungeon? Are the community team that bored and have that little to work on?

Gibbins
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Gibbins

Snky I agree in principle, but dungeons from Burning Crusade were linear 3 boss runs for the most and instantly forgettable compared to places like Scholo, BRD, Stratholme etc.

Techbot Alpha
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Techbot Alpha

Yeah, see, maybe if Blizz focussed on making ALL their content both current and enjoyable, instead of only giving two ****s about the current top-end raid content, then maybe they wouldn’t be in the constant (albeit well paid…there’s no justice, I swear) pickle they are in.