The Daily Grind: What’s the ideal MMO endgame?

    
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Happy Friday! Today’s Daily Grind question was penned by Kickstarter donor Iain Leishman, and it’s exactly the kind of juicy question that makes me want to kick back and chat all day in the comments, getting no work done at all. Darnit. Here it is:

Does an MMO need an endgame, or should Guild Wars 2‘s style of “endgame” be imitated, regardless of character level, making all content relevant?

I think that, as a game design concept, endgame is the worst thing that ever happened to MMOs. But there are plenty of systems and activities floating around in the traditional endgames of start-middle-end MMOs that I do like and would love to see yanked out and just treated as, you know, normal endless-midgame content. And it’s one of the things Guild Wars 2, among other titles, does extremely well: It keeps players of all levels and time commitments playing together, it trades tedious level grinding requirements for more optional grinds, and it — at least so far — doesn’t undermine too much evergreen content in the early game.

What do you think? Do MMOs need an endgame? Are soft endgames like GW2’s a good alternative? What’s the ideal MMO endgame?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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rhastah10
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rhastah10

opposite. i know i’m in the minority, but i wish i could find a modern MMO with REAL endgame progression. like vanilla wow. yep. the kind where you don’t get to see the final raid at all until you’ve completed other raids to get the gear to make it possible. i absolutely despise this new fad of “allowing everyone to see all possible content instantly” like wow has done, and most other MMOs are following. 

just feels so cheap to me – it shows the devs would rather create one single raid, and then have 3-4 different difficulty levels of the same shit over and over, than create steps that you have to progress through to reach the final endgame. then preferably, the devs would add new endgame on top of that, and NOT give new players a way to shortcut straight to the new final boss. 

just me i guess.

kgptzac
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kgptzac

Rozyn Joseph C I think GW2 once said it has no “end game”… or something similar. but in truth there’s the “end grind”.  In all seriousness I think there’s a limit on how much PvE content individual players and repeatedly do for weeks and months even as the said content as the most challenging thing in game.  The answer is probably PvP, like WvW, only if the format could be more polished and fun.

TierlessTime
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TierlessTime

VilleUusitalo Ok, minus the plex part hehe

VilleUusitalo
Guest
VilleUusitalo

To add:

Everquest next would had been a step towards crossover mmo’s IF they had kept Landmakr as “crafting/minigame” component of Everquest Next itself. Too bad SOE went greedy and broke the game into two and at the same time reduced the amout of Content/value of Gameplay to half.

Sad Story…

VilleUusitalo
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VilleUusitalo

Maggie_May imo gear grind is something that is necessary – atleast before they begin to realize that Crossover mmo’s are the thing of future… To borrow endless gear grind from oARPG, lots of elements from mmorpg’s like gatheringcrafting/raiding from, and maybe make pvp to be like Moba’s… Throw in enough MINIGAMES to keep your interest – like you could add Heartstone type tgc into this mmocrossover and it would already be a decent game.

Dont lose your hope buddies… One Day – We get the game!

VilleUusitalo
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VilleUusitalo

PurpleCopper but – is this also the reason why people play mmo’s? To have a long-term projects. to make social contacts.

I would even go as far as to say that a mmo with “endless end-game” with tens of thousands of hours is something gamers dream off^_^

VilleUusitalo
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VilleUusitalo

Bojan1975 yeah I feel you bro… What Guild Wars 2 did was so wrong for old-school GW players… to make an generic mmorpg from game that was true to its name “guild wars” in GW1 – is a bitch-slap to gamers face…

VilleUusitalo
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VilleUusitalo

TierlessTime it also makes an infinite hole into your wallet if you are to seriously do pvp. Eat, sleep, plex, pvp -> repeat!

VilleUusitalo
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VilleUusitalo

I think its impossible for dev teams to push enough content for HC 24/7 gamers without touching arpg type instanced dungeon system – unless they keep recycling PvP as something you should do alone/when theres no groups. Im eagerly waiting for crossover MMO’s where you would have multiple elements of different genres. Combinations such as D3, WoW, Heartstone (minigame ofc). These three combined would already bring forward a revolution in MMO gaming^_^

Raids that offer 3hours per night – 3 nights per week is not justified for saying its “end-game” since it offers so little of interactive gameplay.

LilyCheng
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LilyCheng

The ideal endgame is the one that starts at level 1 and continues until you leave the game or until the servers shut down.