Pathfinder Online’s new settlement mechanics improve customization

    
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The power to customize settlements in Pathfinder Online lands for players in the game’s next Early Enrollment release, v10. Previously, these settlements were composed of predesigned templates based on type: Rogue, Cleric, Crafter, Wizard, and Fighter. Now landowners will be getting two large, six medium, and 10 small slots to mix and match buildings in a custom configuration that better meets individual needs.

On the small slots, players can build structures dedicated to single crafting professions. The medium slots will hold individual class schools and multi-profession crafting buildings. Large slots are for multi-class training facilities and auction houses. A full listing of all buildings can be found on Reddit.

In addition to the buildings, each settlement also gets 10 slots solely for infrastructure items like fountains or statues, items that can actually help boost training levels. Better yet, all settlements will support prior training up to level 20.

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wmmarcellino
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wmmarcellino

captainzor wmmarcellino I think that kind of control–zoning, city planning–would be amazing in an MMO.

captainzor
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captainzor

wmmarcellino captainzor I just recall the frustration our city founders had when people were just placing structures haphazardly without regard to the “zoning” they had in mind as far as residential vs trade vs government, etc.  Beyond that, just having a visual road system to work with would have done wonders for the effect of the whole thing looking more civilized and organized.

You figure a new community going up in real life starts with roads and power and water and various quality of plots before people start building and moving in, so too could a game with such aspirations :P

wmmarcellino
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wmmarcellino

captainzor That’s an interesting idea.  Pathfinder is a little more structured.  You have a bank, a keep, and then free slots (2 large, 6 med., 10 small), and ten spots for infrastructure items (we plan on having a guillotine among others).  So you can customize your settlement, but not the layout.  Same thing with the holdings in hex’s you’ve taken–you can put any holding and outposts you think make sense, but there are pre-arranged spots in the hex.

wmmarcellino
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wmmarcellino

rverghes One the one hand, it’s kind of barebones: graphics aren’t very good, new player tutorial isn’t very good, and only 4 classes out of 9, and 3 races out of 6 are in.  On the other hand, the combat system is deep and complex, the character development system is incredibly deep and rich (but also confusing at first), the crafting system is the best thing I’ve played since SWG.  Mostly for me, the social part, and the political/war stuff between settlements is very compelling.  I’m really jazzed about our cookie-cutter settlements being replace by custom ones.

wmmarcellino
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wmmarcellino

Exxar Hi Exxar,  yes, you pretty much have to be part of a larger settlement in order to get advanced training, get access to better equipment, etc.  That being said, there is room for small companies in a settlement.  Six people could form a company, and run a holding: basically own a hex, a holding (like a clerical shrine or fighter barracks), and two outposts in the hex (like a mining camp and a hunting camp that gathers resources).  So you’d be kind of doing your own thing, but also doing a huge service for the settlement–the mechanics are complicated but basically having lots of small/medium companies is much better than one big mega-settlement.

I hope that answers your question.

groo the wanderer
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groo the wanderer

Goblinworks another deluded company that thinks it can charge 15 dollars a month for its product . Its pretty easy to see the trajectory this will follow . Release with a subscription of a game that will be quite buggy for a year or two followed by an inevitable change of business model to some sort of free to play . Lets face it the subscription model is little more than a paid beta these days for the majority of mmos until real release when it goes free to play or hopefully buy to play.

I would much prefer it if developers where honest with themselves and us about the value of their game and stop with this blinkered view that they have to charge 15 dollars a month . In a market where there is now so much competition its unrealistic  . I imagine if the had a subscription at half that price they would probably make a lot more sales and tempt people to subscribe for a lot longer . A lot of goodwill goes a long way and starting off with a lower subscription rate would cause a lot of goodwill. 

But No ! they won’t do that they will go for what most likely will be a cash grab and create bad will and in the long run this will end up making it less profitable . God forbid an mmo developer employed a little common sense for a change .

captainzor
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captainzor

Looking at the concept art in the header makes me wish that there had been a way for city architects in swg to place down big road templates or something for people to build their houses around on just to help put an early focus on flow and city planning

Reihen
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Reihen

Huxys rverghes Also, keep your eyes out for Life is Feudal. Both titles are offering very similar gameplay.
If you decide to purchase Life is Fuedal: On Your Own, you can play on individually hosted progression servers (think Minecraft) and by “investing” in early access, you will automatically get a free copy of the MMO as well.

They are very communicative with their community too and the MMO portion of the game should launch later this year.
https://lifeisfeudal.com/billing/roadmap.php

Huxys
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Huxys

rverghes It’s very niche. Takes a lot of time investment to effect impact, the systems are complex and implicit, and the visual style is spartan. I can understand how it’s very attractive to certain tastes, but it’s not what I thought it would be. I was a KS backer, tried it out when my free month of enrollment became available, and didn’t play more than a few hours before I knew it wasn’t for me – I don’t have the time or patience, frankly. Not going to pay a subscription fee to alpha test, but I’ll keep my eye on it in case it changes dramatically, because the core ideas are still interesting to me.

Exxar
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Exxar

Is there any room in this game for small-party play? I have a nagging feeling that if you wanna survive or get anywhere with a settlement you gotta run with something like a “proper” guild, and not just a couple of friends.