Hope you like reading — and since you’re reading this, we’ll assume you do — because Camelot Unchained has another one of its Stephen King novel-sized newsletters for you to devour. The big topic of discussion this time around? How awesome it is to be able to blow up buildings.
The team is digging into the physics engine, creating new ways to cause havoc on existing structures. “Our internal testers are playing with the early passes on buildings that can be blown up, destroyed, crumbled, and razed,” the newsletter says.
The newsletter teases dragons, talks about how pretty the game’s skies have become, and reveals the new tools the team is using to meld procedural terrain with hand-crafted design. In fact, you can check out the terrain tool in action in a video after the break!