Camelot Unchained goes gonzo over destroying buildings

    
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Hope you like reading — and since you’re reading this, we’ll assume you do — because Camelot Unchained has another one of its Stephen King novel-sized newsletters for you to devour. The big topic of discussion this time around? How awesome it is to be able to blow up buildings.

The team is digging into the physics engine, creating new ways to cause havoc on existing structures. “Our internal testers are playing with the early passes on buildings that can be blown up, destroyed, crumbled, and razed,” the newsletter says.

The newsletter teases dragons, talks about how pretty the game’s skies have become, and reveals the new tools the team is using to meld procedural terrain with hand-crafted design. In fact, you can check out the terrain tool in action in a video after the break!

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Mark Jacobs
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Mark Jacobs

Tamanous Mark Jacobs RealmHerald Thrown from a luch-a-pult! :)

Mark Jacobs
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Mark Jacobs

Maggie_May And we thank you for that. Support is always appreciated.

Mark Jacobs
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Mark Jacobs

Tamanous Thanks! We expect it to get even better looking over the summer. We’ll have an update that talks about that and other things later this month.

As always, thanks for your support!

Tamanous
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Tamanous

Mark Jacobs RealmHerald So still a chance of partially crushed and flaming Luchorpán. Yay!

Tamanous
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Tamanous

Stuff keeps looking better and better in only a few short weeks. Looking good CSE! Still hoping for some winter beta fun to keep us Canadians warm up here. ;)

Maggie_May
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Maggie_May

Still watching this one and cheering the developers on ….

Mark Jacobs
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Mark Jacobs

jmadfour I’d love to be able to say that is in the plans but right now, it certainly isn’t something we are planning on doing. As you may know we promised our KS Backers that this game would be a PC game and that we weren’t going to make any compromises in order to try to get a piece of the console market. So, that’s still the plan. And since we are trying to push the envelope in terms of large scale battles, that makes it even more unlikely that the game could even run well on consoles. 

Now, future games, who knows? The current gen of consoles is so much more attractive to me as a developer than the last couple of generations so I absolutely think that next time, I’ll be looking at a design that can work on PCs and consoles right from the start.

Thanks again for your interest and kind words.

jmadfour
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jmadfour

Or you could just release on PS4 down the road and we’ll all be happy.
Just sayin’.

Mark Jacobs
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Mark Jacobs

captainzor LOL. Would be a fun mechanic to play around with actually though.

Mark Jacobs
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Mark Jacobs

gizmomybizmo Thanks! It’s going to be a pretty busy summer for us. I hope you’ll like what you see even more than you do already.