Trove’s got more travel options than you can shake a stick at

    
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You might not have realized it, but over time Trove has been steadily adding in more and more travel options to the point that getting around the game is a game in and of itself.

A new dev diary compiles the sandbox’s travel methods in one handy location. Trove allows you to double-jump, ride, sail, glide, speed, and even dragon-ride your way across the world.

The team also has a helpful tip for all players: “Every Trovian can double-jump, but don’t settle for those humble heights: collect gear to boost your jump stat! The higher your jump stat, the more leaps you can make in mid-air. Two jumps are good. Twenty-five (and more!) is way, way better.”

Source: Trove
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krieglich
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krieglich

EO_Lonegun MewmewGirl That’s right. And sorry if I sounded somewhat rude, it’s so hot here, my brain is melting away. So peace and love, my dear Mopsters.

EO_Lonegun
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EO_Lonegun

MewmewGirl The article doesn’t mention that the jump mechanic also applies when using a mount.

digi_owl
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digi_owl

Ironweakness For me the top of the hour has become “watch the ping double” moments. Servers seems to handle the onrush of players badly…

krieglich
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krieglich

MewmewGirl You mean like it’s mentioned in the article? :p

MewmewGirl
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MewmewGirl

Double jumps here are actually more like decuple, duodecuple and higher jumps.  You end up with as many jumps as you find equipment that has added jump bonuses which can end up being quite a lot.

Ironweakness
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Ironweakness

Your last statement is spot on, it was kind of fun at first but with the limited timeframe of the challenges and the specific dragons going away after a while it does seem to go against the overall gameplay.
That’s why I’ve more or less written them off. I do challenges still because they are fun and I need the eyes but I have no expectations of ever receiving a dragon mount. And even though the challenges are fun, I don’t like that every night as it approaches the top of the hour I think “oh, I need to stop doing X so I can do the challenges.”
It’s also really frustrating that if I am unable to start playing at night until 9:15 or 10:15 instead of 9 or 10 I’ve missed a challenge and may only get one in for the night instead of 2 or 3. For the sake of continuing to enjoy the game I have to just ignore the dragons and do the challenges when they sound fun but otherwise pass them over.
I know I’m griping a lot when in reality I still love the game, but I do think this one feature is a problem. And it was silly to add a pretty significant change to the way players approach the game just a few weeks before launch. The challenges mechanic should have been added months ago to test player response.

digi_owl
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digi_owl

Ironweakness Echo your take on dragons.
I lucked out and had a soul drop from one of the first caches i opened. But since then i have barely gotten a couple of coins out of the caches.

digi_owl
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digi_owl

Their handling of dragons and mag riders are a bit lackluster though.

The mag rider is a second class citizen. Is is dreadfully slow off the tracks, and said tracks only really show up in certain lairs/dungeons. As such you are better of just hopping on a mount if you want to get around.

Dragons, recently introduced, is lackluster in how you acquire them.

This in that you have to trash as many lairs/dungeons as you can in 20 minutes within a certain biome, at a certain difficulty, as a certain class, to gather enough RNG fueled caches to have a chance at enough consumables to turn a dragon pup into a full fledged, fire belching, dungeon wall breaking, dragon.

And at some point in time (currently unspecified) the current dragon caches will be replaced with a new one and the whole rigmarole starts over from scratch.

The whole thing flies in the face of the otherwise laid back, in your own pace, nature of Trove, where everything but dragons can be gathered and crafted over weeks, months, perhaps even years.

Ironweakness
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Ironweakness

One thing they don’t mention are the explosives you can craft that actually play an integral role in how you move through the lairs and dungeons. With extra jumps, wings, and explosives you don’t have to use the front door, you can get creative in how you enter a dungeon by making your own entrance. I love jumping from the roof of one lair, flying to the next, and then blasting my way through the side walls or roof.
And then the last thing mentioned, the dragons, sound really cool but you better have a lot of time on your hands and every class geared and at max level because you will be grinding challenges for dragon caches a lot. I don’t have either of those two things and getting a dragon mount is proving to be an impossibility.
I’ve opened at least 60-70 caches earning them 2 or 4 at a time and have yet to receive a single dragon soul. You need 30 for the flying dragon mount that shoots fireballs… I was able to at least craft one dragon soul from mats in the caches so I have the pet but I have long stopped considering that content obtainable for me, and I play Trove for a couple of hours most days.
There really should be a disclaimer that the dragon content is intended for players who have put in a lot of hours already and who continue to do so. The drop rate is so abysmal I’m not even remotely tempted to buy the caches from the cash shop. Why would I spend $45 or whatever it amounts to for 50 caches if I may not get even one soul? That’s rediculous.
Now if you’re upgrading your gear, the mats in those caches are awesome. So it’s still worth running the challenges, but the dragons? Forget-about-it.

Ironweakness
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Ironweakness

Hey, they stole that idea form my blog! I just wrote about movement progression in Trove a couple of weeks ago… well, I guess they didn’t exactly “steal” it since you know, it’s their game and they developed the systems in the first place… But still!