ArtCraft addresses concerns over ‘more PvE features’ in Crowfall

    
24

Here’s another Crowfall news bite! Today’s drop takes the form of a video Q&A with design lead Thomas Blair and creative director J. Todd Coleman. The duo spends the better part of 10 minutes addressing questions like “should the PvP community continue to be concerned about more PvE features” as well as bits about the UI, the item drop/discard system, and the possibility of a thief discipline that can steal from player inventories.

What were the answers to these and other burning questions? You’ll have to watch the clip after the break to find out!

Source: Q&A
Update: We know the comments on the previous version of this article were messed up, hence this new one. We’re still trying to figure out why that happens on occasion. Sorry guys!
Advertisement

No posts to display

newest oldest most liked
Subscribe to:
chibiflix
Guest
chibiflix

PaganRites i like that idea, pvp campaign with quest inside of it

Nicolos
Guest
Nicolos

In my opinion, the hardcore PvP group needs to back off. This game was pitched and sold with the Eternal Kingdoms in mind. That’s the only reason they got my money and I’m sure many others as well. Yes, we all know it’s more PvP than PvE and I accept that, so them adding more stuff for the other side can only make the game stronger and more successful.

PaganRites
Guest
PaganRites

plynky12 PaganRites Agree.  That was very much my experience.  If I were PvPing, I’d be in the battles at the fortifications.  But it was really fun to try and sneak through the PvP shard after those PvE objectives.  So much more fun than a vanilla PvE experience provides.

usagizero
Guest
usagizero

PaganRites In WoW, i LOVED the old AV. A pvp battleground, with several PvE objectives that had an influence on the battle. Summoning the npcs like Ivus had an effect on things. Then players figured out simply zerging was the best option, and blizzard encouraged that.

mrnastybutler
Guest
mrnastybutler

I like their reverse development idea of starting with PVP and then using parts of it for PVE that would fit in PVE.  I’m curious to see how it all works.  Though, I still question the idea of targeting a niche.

plynky12
Guest
plynky12

PaganRites I’m not a PVPer by nature at all, but I really like doing PVE quests in the PVP zone in ESO. It is quite thrilling having to keep an eye out for trouble the whole time. One of my most memorable moments in the game was being on a scouting mission and hiding as a mounted warband of about twenty enemy players thundered past me on the way to some objective or other. They came by pretty close but luckily I wasn’t spotted. Felt like I was Frodo and Sam trying to sneak into Mordor.

fakepants
Guest
fakepants

Neiloch PaganRites I don’t think it was suggested that these PvP battlegrounds would be acceptable to a pure PvE player. The game also provides a PvE-only experience.

Cyberlight
Guest
Cyberlight

Radfist Can’t tell you how much I agree with this sentiment. Must be showing my age, though. Most of the kids these days seem to prefer visual stimulation. Probably explains why most of ’em can’t spell to save themselves. ;)

Neiloch
Guest
Neiloch

Radfist Neiloch CastagereShaikura En_grosse I didn’t mean that exactly. Usually when people want to ‘PvE’ it usually implies they do NOT want to PvP. At all. Meanwhile the reverse isn’t always necessarily true. People looking to PvE will see ANY PvP action as completely ‘nullifying’ their PvE desire. They only see PvE as true PvE when ZERO PvP is involved.

Radfist
Guest
Radfist

Neiloch CastagereShaikura En_grosse PvE doesn’t have to be mutually exclusive from PvP, and often helps to funnel players into certain areas to drive conflict.  Like contested resources and enemies.
Obviously I don’t want them to get carried away on PvE features, but a bit of variety could help, especially in low population hours of play.