Shards Online’s June newsletter talks player-run servers, taming, and more

    
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Citadel has published the latest issue of its Shards Online newsletter. Project lead Derek Brinkmann pens an intro that touches on everything from worldbuilding progress to content to the animal taming system. He also mentions that pre-alpha admins should watch their inboxes for details on the upcoming player-run server event.

The newsletter also says that all alpha backers will be allowed into the game when pre-alpha 3 launches toward the end of the summer. There’s playtesting news, too, with the next event beginning on July 9th. Click through the link below to read about all the Shards happenings from June, 2015.

Source: Newsletter
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Rozyn
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Rozyn

This is one of those games that looks like it should be getting way more attention than it is. I hear people wax poetic about UO and player-run servers all the time yet this game seems to have a very small following. I’m not backing anything yet, but I am definitely keeping an eye on this one.

Rozyn
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Rozyn

Bashmet omedon666 I believe that what omedon666 is talking about is his pledge tier was allowed into the game earlier than previously expected, not the Steam-style Early Access.

Bashmet
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Bashmet

omedon666 I think everyone does Early Access now. Its free money.

zoward
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zoward

omedon666 I’ve never played UO either, although I’ve heard people say Shards is a spritual successor.  I played though NWN and its two expansions, under linux (I haven’t owned a Windows PC for over a decade – makes MMO’ing an interesting experience).  NWN was one of the first AAA games ot have a native linux client, although it runs just fine under Wine as well.  No formal word on Shards linux support, although they’re “investigating” it.  I’ll fire up the alpha under Wine and start up a page on WineHQ once it drops.
Anyway, I had started replaying NWN when I saw Shards’ Kickstarter and jumped in. NWN was that rare gem of a game that gave you enough tools in a multiplayer game to spawn a cottage industry of online servers, giving people a crazy amount of replayability and value.  I’m hoping, and I guess you could say I’m betting, that Shards will do the same.  With a little luck, maybe Tales of the Sword Coast will produce the same effect.   It’s a great time to be a gamer!  Although I backed it, I haven’t been following Shards as closely as Omedon – my spare time is limited these days, and I find myself spending less time following games and/or posting at MOP just to have a little extra time for gaming itself.

omedon666
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omedon666

I have not played UO, but Citadel Studios are and have attracted a lot of UO vets and enthusiasts, and it’s often cited as a UO “succesor” in its overall feel.
The two games most often mentioned as inspirations for Shards Online are UO and Neverwinter Nights’ persistent world experience. I came to Shards Online from the NWN direction, not the UO direction.

uohaloran
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uohaloran

omedon666 Have you played Ultima Online? Do you feel it has a similar feel, given the shared developers and targeted goals?

sdyaris
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sdyaris

I’ve been on the fence on pledging.

PaganRites
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PaganRites

sdyaris   I think the potential is off the charts.  The dev team is small but on top of it.  Progress has been steady and new builds often.  This game could very much be an Ultima replacement, with user generated content and variety of game worlds and themes.  I’m very impressed with Shards so far.  I’m tempted to up my pledge to get more into the creation aspect of the game.

omedon666
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omedon666

The “earlier access” is slated for later this summer, but what I’ve seen from the sidelines, in discussions direct and otherwise with the devs is a studio that knows what it’s making and isn’t letting the community steer them astray, which is refreshing.
Shards won’t be for everyone, between isometric viewpoints and “amateur” worlds run by players, there are plenty of places where Citadel bravely approach the “love or hate, make or break” dichotomy, and yet, there is an underlying passion to put something in player hands that doesn’t happen often in today’s landscape: control.

sdyaris
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sdyaris

What do you think of it so far?