The Daily Grind: What’s the worst MMO grind you’ve experienced?

    
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Kind of taking a drubbing here, Tyria. I'm sorry.

There was a certain level band in World of Warcraft where my wife and I just resigned ourselves to a lack of useful quests and would just grind elementals in the Blasted Lands whilst listening to comedy routines. (This was before it was almost impossible to finish a zone before leveling past it.) Levels 47-50 in Final Fantasy XIV have perhaps the most annoying dungeon in the game as your only on-level option along with a serious dearth of quests even on your first job to 50, much less subsequent ones. There were far too many spots in The Secret World wherein I found myself repeating a single boring mission or two for the AP to make my build and gear work before I could move on.

And none of these is the worst things I’ve heard of – the horror stories I’ve been told about relentlessly grinding up skills in Ultima Online alone could serve as a reminder that just because a game doesn’t have levels doesn’t mean it lacks a leveling grind. So what’s the worst leveling portion of a game that you’ve experienced? What was a horrible upward crawl that you wouldn’t repeat ever if you could avoid it?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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CazCore
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CazCore

wolfyseyes and this is why MMOs in the traditional sense are dying out.
they require lifestyles that are unsustainable for the vast majority.
unless you’re on disability or something like that, you simply CANNOT afford to
keep up the lifestyle that they seem designed for.

CazCore
Guest
CazCore

Line with more hugs eLdritchMD randomentity55 lol your comments are so laughable.  i’m not gonna even waste time pointing out all the significant differences between questgrinding and freestyle.

and the questgrinding style is much more of a chore, even if you kill 10x less.  how many you kill is virtually irrelevant.  its all the other bullshit that you can’t comprehend.

CazCore
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CazCore

Nucleon Kysera Questgrinding is one of the worst things to happen to MMOs.
amplifying their already segregating nature to many levels beyond.

Aglethe
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Aglethe

Kysera Aglethe
I don’t remember too much of the Enchanter epic story, it got a bit drowned out amongst the logistical and social engineering hurdles, but it did let you learn a little about the Shissar ancient big bads long before their reveal in Luclin. Which is pretty neat I suppose if you can just step back and look at it for that.
I think a lot of the problems with EQ1’s epics stem from the contested spawns and loot. You could port them almost verbatim into something like GW2 and get a much different experience. Or even better, TSW where you can create global chat channels and port to anyone just by clicking on their names. Then if somebody sees one of the rare spawns up they can just announce it on the chat, everbody who wants it can port in, and then you can have a nice little pick up raid where everyone gets what they need. 
Turns it into more of a fun cooperative experience, rather than a grueling competitive one.
On the dailies thing, I guess I’ve just slowly come to accept being a casual player these days, so maybe getting set back a day or two just doesn’t bug me as much anymore. It’s probably partly down to how different games handle them as well, I haven’t been playing anything lately where they’re all that onerous. They might be annoying me more if I was.
My main was an agnostic (chosen for rp reasons oddly enough, I had no idea how useful it would turn out to be) dark elf enchanter, so I had kind of a funny relationship with EQ’s faction system. Nobody particularly liked me much, but other than the high elves (well, and the Iksar, but they hated all the warm bloods ;) ) nobody disliked me enough to try to kill me on sight. So being an enchanter, I could just waltz right up anywhere I pleased, turn into one of the locals, and use whatever bank or merchant I wanted to. No grind required. ;)
Hey, feel free to ramble on, it’s fun to sit and reminisce about this stuff sometimes. It’s funny how it always seems to be those little details that really bring a world to life. I thought the languages were a neat touch as well. Especially stuff like theive’s cant and all those dead ancient languages you could learn as well. 
There’s just something about that stuff (along with some of the neat little hidden things tucked away here and there like the goblin’s “plan” for a naggy raid in Sol a ;) ) that seemed to inspire a sense of wonder about the world.

Kanbe
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Kanbe

Ragnarok online easily takes the cake for me. There really wasn’t much quest wise so it was mostly just grinding dirrerent monsters. Plus leveling took MUCH longer that any other mmo I’ve ever played. And yet all of my fondest mmo memories come from that game.

JohnT_NC
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JohnT_NC

I think for me it had to be the quest hub grind in TERA.  Beautiful game, fun action combat, good story too, but around levels 35-40 that grind starts taking its toll.

HidingCat
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HidingCat

Anything out of Asia – South Korean MMOs being a typical offender.

HidingCat
Guest
HidingCat

SoMuchMass You cannot be serious, GW2 has one of the best levelling systems in place – I simply cannot go back to a traditional quest design anymore.

Cyroselle
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Cyroselle

Agreed. With pure mob grind I can just set my music account to the progressive techno station, unfocus my eyes and take out the day’s frustration on all these respawing clusters of zeros and ones.
Quests on the other hand, particularly on KR games just seem to be there to annoy me and slow me down. I do like story quests though, if the writing is any good.
Dailies can go die in a fire.

Cyroselle
Guest
Cyroselle

I really love RIFTs outdoor stuff too, and ‘falling’ through the sky-ocean in Nightmare Tide. Also dimensions, mine are forever works in progress.