WildStar’s devs spill more on F2P transition

    
62

The picture of WildStar’s future is slowly starting to emerge from the haze with continuing discussion from Carbine Studios about this fall’s business model shift and major game changes.

Last Friday’s studio livestream saw the devs spending nearly the entire time talking about free-to-play and what players can expect when it hits. Among the topics included the always-on sprint, how the loyalty store and cash store differ, the sell-junk button, and new areas like the Cryo Plex and low-level instances.

There was also a recent ask me anything (AMA) in which the team fielded a much wider range of topics. A good portion of the discussion revolved around the stat changes, which will require an overhaul of many parts of the game: “All items in the game are transitioning over to the new stat system. To coincide with these changes we have also spent a great deal of time revising the offerings from quests, instances, vendors, etc. to better cater to ALL class/role combos.”

Check out the whole video below.

newest oldest most liked
Subscribe to:
solipsis
Guest
solipsis

jaxomdad It’s obvious that none of you have played Dungeons and Dragons Online.

HidingCat
Guest
HidingCat

DugFromTheEarth “Quest tracking and navigating around feels more on par with a game from 2003. Probably about a third of the quests will leave you fighting the map and game interface trying to figure out what and where you are supposed to go and do. ”

I pretty much agree with you on this point. Quest design isn’t great – lots of quest, and heavy grinding of it wasn’t very fun.

Also the camera made me want to puke initially, and even after adjusting FoV it still feels off to me.

I think it’s a game that had it come out in 2007 or 2008, it’d definitely had a shot at taking down WoW.

Benthalak
Guest
Benthalak

DugFromTheEarth WS was probably one of the most enjoyable leveling experiences I ever had. The “endgame” fell apart quickly though. :( 

So many good ideas wasted in this game.

Cosmic Cleric
Guest
Cosmic Cleric

DugFromTheEarth Styopa “Not all games are for everyone. ”
While true, in a capitalistic society, there better be ‘enough’ people playing it, and appeal to ‘enough’ appropriately.

RicharddeLeonIII
Guest
RicharddeLeonIII

AvatarOP RicharddeLeonIII solipsis jaxomdad Hrm, good observation on difficulty settings.  When i play single player games, more often than not i set the difficulty sliders low and often times i use cheat/console commands in order to enjoy the journey more at least for me.  Thats something that mmo’s in general avoid, the ability for a player to tailor his difficulty.
Most of the time, we get walls and roadblocks.  We have to fulfill the condition in order to experience the content or gain the reward, such as grouping for dungeons/raids or grinding over time for item rewards.  There is no option to solo at-level dungeons/raids or being able to spam solo content to get a reward faster (weekly rep caps for example).
I hadn’t considered that might be a possible explanation for the general attitude of today’s gamers with regards to difficulty in MMO’s.

DugFromTheEarth
Guest
DugFromTheEarth

I picked up the game for 3 bucks on the humble bundle (actually did it for the warframe items, but still).

So far, during my free month of play, im enjoying my time following the storyline and blasting baddies. Im really enjoying the combat system compared to most mmo’s, mainly for one reason. I need to stay awake and alert to do combat. Yeah yeah, there are telegraphs everywhere (all of which can be changed in color, transparency, or turned off individually to your liking). The simple fact that I cant just sit there and hit 1, 2, 3, 4 on my keyboard and win every battle without doing anything else is a nice change.

The games humor is definitely themed towards a specific type of humor. I dont mind it, but my fiancee has said “I dont know if i hate this announcer guy, or Clap Trap from Borderlands worse.”. She obviously doesnt click with the style of humor, but loves the Aurin, the little cat/bunny race.

I do enjoy the graphics. Its on par with a lot of the animation style that I grew up with in older cartoons and some of the earlier pixar stuff.

Im having fun.

That being said, the game still feels like its a bit in open beta. There are many quests and challenges that get bugged and requiring work arounds or resetting to complete. The UI is especially awkward and unintuitive, and sometimes down right unfucntional (I couldnt spend my AMP points once until I completely exited the game).

Quest tracking and navigating around feels more on par with a game from 2003. Probably about a third of the quests will leave you fighting the map and game interface trying to figure out what and where you are supposed to go and do. This isnt an issue of “You actually have to READ the quest text to figure it out” either. Its the game either simply not telling or showing you what to do, or doing it really poorly so that you spend the next 20 minutes realizing that where you need to go is through a portal thats in a cave under where you are at, and THEN the quest objective will be there.

The games performance is something to frown at. Even running on medium settings, you will NOT be able to keep a steady 60 FPS in many areas, even when its not a combat heavy, or super populated location. The game still needs a LOT of optomization. Ive got an i7 4770 and a GTX 970. I read people in chat with lower systems that drop as low as 12 FPS in areas that bring my machine to 35. 

I REALLY REALLY want them to give an option to disable post processing effects like Bloom too. Some parts of the game have SOOO much bloom its blinding.

The game right now is a complete ghost town, at least in the leveling up areas. I bump into maybe 2-3 people max during a day of playing. (they only have 2 servers… 1 pve and 1 pvp). Most people are probably waiting for F2P though. Chat however can have some people, but these consist of the seemingly new players asking questions, and the die hard fans who still think the game is doing fine and that it shouldnt go F2P.

Overall, the game at its heart is fun, if the theme and style is to your liking (which its fine if its not, not all games have to be for everyone – sometimes this concept is the hardest thing for a gamer to cope with), Its got a decent amount of content, some fun classes, enough complexity to not feel like the last 4 years of WoW, and the potential (if the devs keep working hard on it) to be a really good game. I think that it released a good year too early than it should have, and is now suffering the throw back from doing so. Hopefully, the F2P release will be a way for the game to have a second chance. And hopefully, they do the F2P conversion right, truly keeping content free, and only charging for things like cosmetics and such.

DugFromTheEarth
Guest
DugFromTheEarth

Styopa Unfortunately thats the games style of humor. Not all games are for everyone.

ashfyn
Guest
ashfyn

AvatarOP RicharddeLeonIII solipsis jaxomdad  I’m going to be just a little snarky here and point out that many, many, many articles and comments just right here at MOP talk about the crucial importance of the social aspect of MMOs.  This is such common wisdom that many feel free to say that if you don’t want to group, go play a SP title.

So now we have two dicta to play MMOs:  You must be sociable and you must want to be challenged. People should come to MMOs to relax and hang out with friends only if they want to be challenged while doing it.
I need to write that down.  “While we are flawlessly executing a complex set of actions, we must also be epically graceful and engaging.  Thus are we true MMO players.”

Reihen
Guest
Reihen

Lights_andMusic Bannex19 Fantasy world, PvE, Story, Crafting, Leveling. I think his point was that it’s a more fleshed out and focued experience, rather than some watered down one size fits all MMO like ESO.

Zenimax took what was great about MMORPGs and what was great about the Elder Scrolls Franchise and created an experience that does neither of them as well, but still works.

Reihen
Guest
Reihen

MrFester Madda Peregrine_Falcon It didn’t scale well, which is why half of Crytek now works for RSI and the engine was rebuilt. The crappy netcode is also being rebuilt.

They know what issues lay with the Crytek engine, at least they are fixing them.