The Daily Grind: What keeps you from crafting in MMOs?

    
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To this day, I’ve really only been a “crafter” in a small handful of MMOs: Fallen Earth, World of Warcraft, and Lord of the Rings Online. However, almost every time I start a new game, I have the best of intentions to take advantage of the crafting system. Those plans just never seems to coalesce.

If I’m honest with myself, I have to admin the reason that I bail on crafting usually has a lot to do with time. Time spent gathering and crafting is time not spent on (in my opinion) much more interesting activities such as questing and fighting. Plus crafting can be a huge moneysink and doesn’t always offer exclusive rewards that can’t be purchased or won elsewhere.

Some of you are crafters. But for those who aren’t, what keeps you from crafting in MMOs?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Derping_Dave
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Derping_Dave

I like and sometimes love crafting but sadly most current games just throw a “crafting bundle” into the game to place a check mark on the must have list for a mmorpg. I hate the current crafting system in WoW/WoD it’s one of many reasons I only played the xpac for about a month after being glued to the game for a decade. I would not want to go back to the extreme specialized crafting and raid boss drop required items like in BC but please let me craft any and all gear/weapons I want to and have them be relevant till you have raid bosses on farm.
I havnt played ESO in awhile (stopped about 3 months after launch) but the crafting system was great. Crafted gear was the best in game and you could disassemble/de/recycle or whatever term you or the game used any and all useless drops to make items you wanted so you could spend a ton of time questing or dungeon crawling fill you inventory up and then get all your crafting going and get back to playing whilst waiting on crafting cooldowns/completions.
Good crafting systems promote friendships and sometimes even guilds are created. If anyone has ever played WoW on Thunderhorn server or even if you just pop on that server for a minute and holler in server chat “Anyone know Omorc?” It wouldn’t surprise me one bit the hundreds of people saying yes, he made me my…. or yes I know him he’s a great guy. Though I’m sure the current system in WoD has greatly diminished his enjoyment of WoW as it has mine.

Derping_Dave
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Derping_Dave

I like and sometimes love crafting but sadly most current games just throw a “crafting bundle” into the game to place a check mark on the must have list for a mmorpg. I hate the current crafting system in WoW/WoD it’s one of many reasons I only played the xpac for about a month after being glued to the game for a decade. I would not want to go back to the extreme specialized crafting and raid boss drop required items like in BC but please let me craft any and all gear/weapons I want to and have them be relevant till you have raid bosses on farm.
I havnt played ESO in awhile (stopped about 3 months after launch) but the crafting system was great. Crafted gear was the best in game and you could disassemble/de/recycle or whatever term you or the game used any and all useless drops to make items you wanted so you could spend a ton of time questing or dungeon crawling fill you inventory up and then get all your crafting going and get back to playing whilst waiting on crafting cooldowns/completions.
Good crafting systems promote friendships and sometimes even guilds are created. If anyone has ever played WoW on Thunderhorn server or even if you just pop on that server for a minute and holler in server chat “Anyone know Omorc?” It wouldn’t surprise me one bit the hundreds of people saying yes, he made me my…. or yes I know him he’s a great guy. Though I’m sure the current system in WoD has greatly diminished his enjoyment of WoW as it has mine.

randomentity55
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randomentity55

“What keeps you from crafting in MMOs?”

Common sense mostly, crafting is pretty much worthless nowadays in most MMOs, if the game is about loot drops then its almost guaranteed to be a waste of time and money.

MilitiaMasterV
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MilitiaMasterV

deekay_zero Yeah, I wasn’t around for starter-mode Rift…I bought in for Digital Collector’s Edition Storm Legion when I found the game…(Had actually free trialed it, and happened to login during one of the best holiday events I’ve ever found on a game…the balloon popping one where you can basically acquire all sorts of random special ‘toys’/stuff that gives cosmetic glow stuff.)

I logged on for a short bit to take screenies of my toons for one of these articles a bit back (Show your favorite characters) and saw they’d put in a fancy wardrobe system that basically if you pick up any armor anywhere once, it ‘unlocks’ the look for good….so I’m unsure as to the point of crafting armor anymore on there…

I’d been farming to make the black dye, (Who doesn’t love black?!?) but they’d apparently made a new tier of ‘Exceptionally Black’ dye that required some item that was only able to be acquired via group content once per (Day? Week? I forget). But that new wardrobe feature appeared to have a once you ‘unlock’ the dye, it can be used….so that would kill off the apothecary skill.

I never much noticed a problem with having to ‘spend’ in-game coin on any of the crafts because I was always acquiring more than expending on it.

But I do agree, they basically have ruined crafting in a lot of games. They definitely don’t keep up with your levels, and some of them (For example GW2) use things to waste your bags (Only so many harvests before you need another…so you bring 2 along…)…as a gimmick to make you pay for more bag slots.

MilitiaMasterV
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MilitiaMasterV

ManastuUtakata See, that’s one reason I liked crafting on SWTOR…you could get the schematics for armor frames (The look), and then keep them ‘up to date’ stat-wise too by swapping out the component pieces for higher ones (As you could craft those also.).

I was purposely playing the auction house right before they server merged to buy up any I didn’t have/re-selling the cheapo extras people had put up for nothing…I’d actually finished the Imperial Agent’s outfit…(Don’t worry, I played both sides…on two servers.)

Too bad they basically scared me off that game by not grandfathering anything in and expecting me (A person who’d bought Collector’s Edition) to basically re-buy the whole game/to access features when they went F2P…and had lost me as a sub because of the way too many servers/taking too long to merge thing and my inability to progress any of 2 servers full of toons…

MilitiaMasterV
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MilitiaMasterV

deekay_zero As the opposite end of the spectrum, the guy who crafted his way ‘to the top’, I often found people weren’t willing to pay the prices that were set on AH, and oftentimes my items just sat on there for long periods without being bought (Even when I undercut everyone.) and got sent back to me.

I’d purposely built 2 of my toons on Rift to basically just AoE gather the supplies off certain mobs and could ‘farm’ huge piles with a bit of effort (And a few close calls.)…but it just really didn’t ‘pay off’ much in the end.
I actually became ‘rich’ because of the shiny collect-able mini-game and selling off any extras I found that I already had…

gorkoswow
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gorkoswow

In general I find crafting boring and not worth time. I don’t play the auction house and there is rarely any thing I can make that is relevant for my character.

MilitiaMasterV
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MilitiaMasterV

Trying to think of a game I HAVEN’T crafted on…

Oh, I’ve got it!

The ones that think crafting should be based on RL timers (EVE skilling…ugh..my eyeballs would bleed out first! Or STO with it’s ‘new’ crafting that I put over a month into and didn’t even get partially up the crafting list and already had rebuilt/played through half the story on 3-4 toons in that time.)/or sending ‘minions’ off to do your work for you. (Ala Neverwinter, or now apparently in Rift, and from what I hear…in WoW’s garrisons too.)

If you’re trying to cater to ‘casuals’ who just want to get off work and plunk down and reap the rewards, sure…this is great. For people who actually play the game? It’s an insult.

ToyFuzion
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ToyFuzion

Time… Yeah. The whole “run here, do that, come back” bit takes a lot of time where most crafting is considered, and if I can’t multi-task it with other things I do in-game then I’ll skip it. Not only does it take time, but it’s not engaging anymore. I miss how it was in SWG, where you had to actually do calculations, watch spawns, and whatever your equipment was made out of made the item come out better. Not only that, but you could personalize it by putting your name on it… or any name! Then promptly plop it down in your house or wear it afterwards. Crafting isn’t like that anymore, sadly.  At least not in the games I play.

SwobyJ
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SwobyJ

I just don’t have the goddamn time.