Trion’s voxelbox Trove celebrates formal launch today

Trion’s voxelbox Trove leaps from open beta to formal launch today, putting that extra server capacity Trion prepped last month to good use. “At launch, Trove features 9 playable classes; challenging procedurally generated dungeons, landscapes, and lairs; a limitless supply of loot; and a deep crafting system,” Trion says in its press release, touting the creation system in particular. “Since open beta, Trove players have created over 160 dungeons, 2000 equipment styles, and 78,364 unique club worlds.” The game’s new Tomb Raiser class goes live today as well.

The game is freely downloadable from the official site. The studio sent us a boatload of new images to celebrate the release; check ’em out, along with the launch trailer and a quick roundup of our recent coverage of the game below!

Trove launch-day roundup

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karmamule
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karmamule

Bishop916 TESO seems like one of the better optimized MMOs out there.  I was running it at 4k with my 780ti at almost 50% better frame rate when compared to many other games when I attempted to run them at 4k too.

chosenxeno
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chosenxeno

thegayblade Oh…..no….what ever will they do…..

chosenxeno
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chosenxeno

tanek_09 Ironweakness Rift launch is still the smoothest launch of an MMORPG I’ve seen as well. It’s really impressive because noone was really doing Dynamic Content the way they were at the time(Rift is stil the best game for Dynamic content imo). They even got LFD out of the gate quickly following launch.

chosenxeno
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chosenxeno

Zariarn They ruined the launch of a game that made the stupid decision to not instance housing and crops!

LOL Archeage the way it’s setup was doomed to be a clusterf**k. People don’t get that though.

Bishop916
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Bishop916

How is it that I can run TESO on ultra comfortably in the low 50s but Trove on ultra sends my GPU skyrocketing above 80?

Ironweakness
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Ironweakness

I hear you. Honestly, I’ve written off the dragon content completely. I pretend it doesn’t exist because even the ones rewarded from challenges seem out of reach for me. I’ve been able to craft two DS’s since it was patched in and that’s it. I still run the challenges for Eyes and flux but I have no hopes for ever getting a flying dragon. Maybe the mount but i try not to get my hopes up even for that because it’s less frustrating if I ignore it all completely. I understand wanting to make these things challenging to obtain but both the RAF dragon and the Azulian one in my opinion are way too difficult to get.

Llokki
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Llokki

Ironweakness Oh nice, you’re right, that would synergise really well. I’ll have to pick those up at some point.

If I had one peeve about the game, it’s that I really want that undead dragon to go with my tomb raiser, but I don’t foresee myself ever being able to round up 30 friends to level to mastery 30. Very sad :(

Ironweakness
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Ironweakness

It wasn’t as bad logging in yesterday as I thought, like you said just typical launch day stuff and they fixed a lot of it pretty quickly. After they did a patch around 6:30 EST it was back to normal for the most part.
And I too bought the “necro-fancy” pack because of how much I like that class archetype and it was well worth it for the class, two costumes, and two mounts.
One thing that helps with the playstyle is to purchase the emblem that completey refills your energy when you use a flask and then pair it with the flask that heals only 20% but gives you more flask quantities. Both can be purchased with Cubits. I bought the emblem last night and will buy the flask today (I need a few more cubits) but the two combined will allow you to refill your energy over and over so that the channel continues much longer. You take so little damage as a Tomb Raiser that the reduced healing per flask shouldn’t be a big deal. That may change at higher difficulties but while leveling through the lower Uber zones I wasn’t taking enough damage to foresee it being a problem.

Llokki
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Llokki

Ironweakness Kind of sucks that only max level veterans get that bonus :-  I’ve had an account since alpha, I just don’t like investing much time in games until they’ve launched. Happy for those who did get that as a nice little bonus for their support though.

The Tomb Raiser is definitely my new favourite class (I even splurged on the release pack for it since I love necromancers and I had a spare $20 sitting in my Steam wallet and nothing else to throw it at). The wraith form ability confused me a little at first since it seemed to run out so quickly, but it makes your basic do fantastic aoe damage (which in turn gives you big heals from your passive) and makes you almost invulnerable for the duration. And you can get yourself a pretty big golem from your ultimate if you manage to collect a bunch of souls and quickly spit them out as minions first.

Now to redesign my cornerstone with an appropriate theme…

MatthewYetter
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MatthewYetter

Ironweakness
ArcheAge is Trion’s SWG:NGE.  :p

Other than that, they’ve been a pretty stellar company.  Especially where Rift is concerned — super smooth launch, insane update cadence there for a long time, pretty awesome implementation of player housing added on after launch, one of the best freemium models in the biz.  But the miasma hanging over them from ArcheAge isn’t going to dissipate any time soon.  The whole NGE debacle followed SoE with some players right up to the day they became Daybreak.