Here’s the latest Star Citizen FPS update

    
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Cloud Imperium has published another in its ongoing series of weekly updates regarding Star Marine (otherwise known as Star Citizen’s first-person shooter module, if you’re wondering). Senior producer Jason Hutchins is your guide to this week’s progress, which includes a fairly lengthy bullet list full of stuff like running animation fixes and internal launcher tests.

Hutchins says that the module’s current blockers include problems with melee attacks and their animations as well as weapon recoil issues. The update includes a video, too, which you can view after the cut.

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Vikingr
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Vikingr

GoJammit 
Well, I have a number of topics on my mind but I haven’t decided 100% yet on what I’ll bring up. I can’t take up their time too much and talk about everything so I need to proritize. It also depends on who I will be talking to there – if any. I won’t bother Chris Roberts with details about the not-so-functional website, for instance, but I might ask him to consider a speed slider for the 3rd person camera – which makes me dizzy as it is now. I’d like a slider where default speed is how it’s currently and allows me to set it down to about a 10th of this.

GoJammit
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GoJammit

MrFester Old news. Addressed in multiple old articles. So was the Mayberry business. Maybe you have some info you’d like to share about why he’s gone? He left for health reasons and it was left at that.

GoJammit
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GoJammit

TronSheridan Yeah sorry. The boarding and fps stuff was being talked about from well early on.

GoJammit
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GoJammit

Vikingr Pesko What sort of things will you be bringing up?

GoJammit
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GoJammit

Vikingr Pesko What sort of things will you be bringing up?

kgptzac
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kgptzac

BKone Despite the comments in this thread I certainly hope there are more consumer-minded backers than the ones appear to be the follower of Roberts’ personality cult.  I’m willing to throw my money at anyone who can demonstrate a game that’s worth the price tag, and I certainly hope this game (and all games) will do just that.  The industry has repeatedly showed the devs who say “it’s done when it’s done” don’t usually deliver a product, in the end, justify the hyped up waiting of the players, so I wish devs can stop saying that and start meeting their own deadlines.

GoJammit
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GoJammit

kalex716 GoJammit So less than one ship sale. LOL!
Nah i get it. I still think a video update would work, even if not a full release

Vikingr
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Vikingr

Pesko 
Thank you! I criticize this project from time to time, when I have something to criticize, and I will do it again when I meet the CIG staff in CitizenCon in October.
Constructive criticism isn’t hard to do, you just have to stay to facts, be short and to the point, and not use words like “lies” and “scam” and “Ponzi scheme” and such, which many “critics” don’t care about doing. They don’t realize that such “criticism” is falling on deaf ears and that they would maybe reach CIG if they instead used constructive criticism.

extremexcarver
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extremexcarver

TronSheridan  To be fair tho, boarding was very much asked for. Gotta have FPS in order to make that happen. It’s not intuitive at first but the Marine module makes sense. :)

kalex716
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kalex716

GoJammit Depends on what kind of contract they have with their server company, and what they’ve negotiated for planned updates versus hotfixes, etc.

I would estimate the cost anywhere from 30 to 100 grand depending on how big the download is.

That doesn’t count production costs either. Wrangling in any kind of release, takes hours and days of production time from key resources (executives, team leaders, operations guys, etc.) OFF forward development, and on firefighting, coordinating, and managing release cycles, props to internal servers, internal tests, qa tests etc.

You can find evidence in all kinds of published post mortems from games in the past that site trade show builds, and demo builds as being a real issue that causes major set backs for actual development of the game proper.