Revival recaps its June dev blogs, talks physical coin storage

    
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Revival recaps its June dev blogs, talks physical coin storage

Fantasy sandbox virtual world Revival has released its latest newsletter, which takes a look back at the various dev blogs penned by the Illfonic team in the month of June. Topics include a day in the life of a hustler, a resource-focused piece that describes how Revival departs from MMO economy conventions, a day in the life of a magickal practitioner, and a second economy-focused piece that illustrates how currency is “more than a number at the bottom of your inventory.”

Every coin in Revival is an actual object, writes lead designer Adam “Snipehunter” Maxwell, which means that coin must be physically stored and which in turn means that Revival presents challenges that most MMOs shy away from.

Source: Newsletter

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Bonnenuit
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Bonnenuit

I just hope that at some point in this game’s future, one person holds ALL the coins.
The beauty being… other players would invent some sort of barter system, and things would continue on… unbroken.

FacelessSavior
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FacelessSavior

Well said!

FacelessSavior
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FacelessSavior

Anything that promotes or allows more interaction between player characters I’m 100% down with.

jefreahard
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jefreahard

PurpleCopper Yes it is. 

Building a shipping business in EVE was one of the most enjoyable things I’ve ever done in decades of gaming. Building a ship parts business and several associated storefronts in SWG was similarly enjoyable.

jefreahard
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jefreahard

Lethality MewmewGirl Yeah, local banking is a thing in sandboxes. It enables actual trade, caravans, piracy, etc. Surely people have heard of EVE. It wouldn’t function with universal banking or inventory management that allows someone instant access to everything they own no matter where they are in the game world.

So, no, what Revival is doing is not actually “tedious” or “annoying” if you’re the target audience.

Lethality
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Lethality

Denngar Sorenthaz ClassicCrime Well, it’s first important to understand that Revival is privately funded. It’s not crowd-funded, it’s not billed as an “early access” title. They are selling real estate because they want players to have skin in the game – to add to the proposition that the world has meaning to you. ]
Also, there’s nothing about the game that requires you to have a home, as most of the features of are also available through the extensive camping system in the game.

Lethality
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Lethality

MewmewGirl That’s cool, you don’t like that kind of gameplay. But don’t generalize and say there’s a “minority” who do.
Things like this are what give efforts and accomplishments in the game value and meaning. There should be risk in a virtual world.
If you like the monotony of grinding 50,000 things to add your collection of achievements, there are games for you out there. 
And yes, the banks do work like that — as they should.

PurpleCopper
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PurpleCopper

Logistics isn’t very fun no matter how crucial and important it is in real life or games.

GeekySharp
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GeekySharp

Jaed GeekySharp Well that’s just completely ruined a game I was quite looking forward to :/

ClassicCrime
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ClassicCrime

Sorenthaz PaulDixon McSleaz ClassicCrime you’re free to have whatever opinion you want of housing, but surely you must realize that housing is indeed legitimately important for some people, right? different strokes and all that but you cant deny the fact that the housing crowd does exist lol