Trove’s uber adventure worlds are challenging to the max

    
40

Looking for the toughest content in the newly released Trove? Then you’re going to want to climb the ladder of the game’s adventure worlds until you get to uber levels.

A new dev diary walks players through the different difficulty levels of adventure worlds, starting with novice and climbing all of the way to uber. Players will need to be level 10 to head into uber worlds, which are filled with dastardly dungeons and shadow arenas. There are six levels of uber worlds, and according to the devs, “If you spot someone in chat talking about U2, they either want some help with Uber-2, or have a deep affection for the Irish rock band.”

One of the game’s biggest rewards await for players who slog it out to mastery rank 30, as dragons can be obtained through challenges at that level.

Trion introduced a new referral rewards program this weekend as well.

Source: Dev diary
newest oldest most liked
Subscribe to:
Ironweakness
Guest
Ironweakness

I’m going to post a few responses to what you’ve listed, not for the sake of convincing you differently (I think we’re both firmly rooted in our opinions) but so that other people can see a counter arguement and decide for themselves.
1. 4500 cubits a week is correct. Classes cost 5000 except for the two most recent which have been historically priced at 8000 and 6500. So for almost all the classes it takes a little over a week to earn them if you only include the star bar cubits.
Players also receive around 23,000 Cubits for completing the golden thread wuests, 19,000 by the time they reach mastery level 100, and another 3,000 or so from badges. For credits purchased with real money, classes cost about $8.
Emblems and flasks will take a while to earn of you are trying to own all of them, but there is only one flask and 2-3 emblems that should be purchased early on. Most of the other emblems and flasks allow for changing your character’s build. If you think of the Cubits like skill points in other games, you are essentially picking a new skill with Cubits every couple of weeks. It is not necessary to own them all other than for experimentation.
2. I’m not sure what you mean by items in boxes needed for end game. You need pearls and eyes and maybe a few tentacles to upgrade your gear and those are obtainable in a lot of ways. The pearls cost 1000 glim from the Pirates and the eyes can be earned through shadow arenas, challenges, and deconstructing relic, radiant, and shadow gear. It does take a lot of them to craft the higher tiered shadow gear. These two items can also be purchased in the cash shop as well.
Leveling has been just fine without patron pass, which is how everyone has leveled all throughout beta. Once you have your first 20 and a decent set of shadow gear you can pass it on to classes that use the same stats once they reach level 10 which means faster leveling in higher level Uber zones. If you are playing with a friend who has patron, they can either alternate classes to keep pass or play with you in zones they have out leveled. Mobs never grey out, they always give the same amount of XP so while progress will slow for them, it won’t completet stop.
Materials for upgrading gear so take a long time to get, it is definitey a long grind. There isn’t anything to rush toward once you have the best gear in game so there is no reason to rush. The progress is the game, there is nothing like a raid waiting for you at the end. you will only “need” to work on one magic set of gear, one physical damage set of gear, one bow, one sword, one staff, and one gun– 10 pieces total (not including the crafted rings). To fully optimize very class you could definitey upgrade even more pieces of you’d like.
3. By level 20 you will have 3 free costumes per class. They are simple, but I think they look nice. Personal tastes will vary. Some costumes on the cach shop are much nicer, others look awful in my opinion. They range from about $8-10 a piece. They are tradable with other players.
4. Free to play should mean exactly that, free to play. It does not mean you should be given everything the game offers if you choose not to spend money, and if a game was generous enough to allow that, it should not be handed to you quickly, it should take time. A game that gives you everything for free within the first month will fail due to a lack of revenue.
I suggest anyone interested in this game withold judgement on the cash shop until you have played for a while and looked over the items yourself. In my opinion you can earn the basics quickly for free and will have enough inventory space for all the crafting materials without buying additional tabs. I bought an extra tab once I started needing to save a lot of shadow gear to upgrade and deconstruct for forged souls (needed to upgrade shadow gear).
Trove is a good game, it’s simple but it’s well done. The cash shop is reasonable and if someone enjoys the game they should spend money there. It’s short sighted to play a game you enjoy and never spend money, if everyone does that games will fail. If you don’t enjoy the game than it doesn’t matter how good the cash shop is, you should be playing a different game. And that’s okay too.

MinionDave
Guest
MinionDave

It looks like another Trion cash grab to me , sorry no way Trion gets anything more from me , Trion can not be trusted with your money or your progress in their games .

Sorenthaz
Guest
Sorenthaz

Tizmah1 Sorenthaz spacecampclan  That’s kind of funny that they’re that sensitive to the Steam reviews.

Sorenthaz
Guest
Sorenthaz

spacecampclan Ironweakness  To be fair you can theoretically buy all the costumes by trading with others.  But you’d have to either be huge into the trading business or somehow find another way to generate a mountain of Flux to trade with.

Wasteland_Courier
Guest
Wasteland_Courier

spacecampclan Ironweakness Personally, I just don’t think that argument holds the same for Trove. Classes in most MMOs typically have a lot of depth and purpose to them, whereas in Trove they’re mostly for fun. It’s a little hyperbolic to say it takes six months to unlock everything, when there’s absolutely no reason to own everything other than to be a completionist. Unless you just gotta have access to that Candy Barbarian just in case.

Trove offers plenty of content for nothing. I’ve played most of the MMOs on the market, so I’m always stunned when a game comes along with mostly cosmetics in its cash shop, and they’re still being called out for milking their consumers.

BrianSleider
Guest
BrianSleider

Sorenthaz BrianSleider 
Thank you that was very helpful. :)

spacecampclan
Guest
spacecampclan

Ironweakness My last point is perfectly accurate. First off, you can only get about 4500 cubits per week. To unlock all the classes, flasks and emblems would take you 6+ months, and that’s if you played every single day. I don’t know of any successful MMO that locks players out of classes like that.
Then there are the problems with mid-end game. There are items that can only be obtained via chests and the RNG on them is terrible, which pushes you to buy gold keys. The XP grind is really slow without patron, and you better hope your friends don’t pay for it or you’ll be left behind. THEN, at end game, you have to grind even more for upgrade mats, which pushes you to buy goods from the market.
And don’t pretend the issue with costumes isn’t a big deal. They make your character look like junk on purpose, which is horrible considering that a huge chunk of the game revolves around character customization. I wouldn’t care that much, but costumes are not obtainable without paying real money.
Oh, and your rant about F2P payment models is BS. If your game isn’t fun or complete without paying, then your game is either crap or it isn’t free. People are tired of being milked and games like Trove aren’t fooling anyone anymore.

schlag sweetleaf
Guest
schlag sweetleaf
Ironweakness
Guest
Ironweakness

That last point isn’t accurate. This is one of the most generous F2P games I’ve played. I spend a lot of time in Trove and even though I actively want to support the game by spending money on the cash shop I’ve been hard pressed to find anything there I really needed. Almost every dime I’ve spent had been for cosmetics. Everything essential you can earn in game and unless you are impatient and in a rush (which makes no sense considering the content is relatively the same whether you have the best gear or not) the time to collect what you need is quite reasonable.
On a related note (and a bit of a soapbox rant) if there is one thing I despise about the free to play business model, it’s the way it has affected how player’s value games. We no longer expect to pay for the experience, we expect to be given it for free and are outraged when elements of the game are monetized. There’s fault on both sides of that model to be sure, but I expect companies to want to make money. What I can’t stand is when people think they deserve someone elses hard work for free. Of course there is incentive for players to spend money, this isn’t a charity. But it’s complete crap to say that Trove was designed to cripple the player experience without cash shop purchases.

Ironweakness
Guest
Ironweakness

I think that’s a fair assessment. And who knows, once I’ve put in another 50 mastery levels I may be bored with the game as well. But right now I enjoy the act of dungeon crawling, gathering materials out in the world, Pugging challenges and SAs, and the content hasn’t gotten old for me, despite the repetition.
I had a friend refer to this game as an “MMO concentrate” and I think that’s a good description. Many of the weaknesses I see brought up (grind, repetition of content but at higher difficulties) could be descriptive of any MMO. Trove’s simplicity makes them more readily apparent though, there’s less fluff and flair to obfuscate that fact. The question as to whether this is fun really is a subjective one because most of your observations about the game I agree with, I simply draw different conclusions.
You and many others see fault in the Uber worlds starting at level 10 with negligible change from that point until max level. I look at it and think, “good, I don’t have to wait 10 more levels before getting into the meat of the game.” which is exactly what MMOs do when they perpetually gate “the real game” behind max level and a gear score. The meat may be sparse, I won’t argue that, but at least I’m invited to the table early enough to enjoy it.
I would compare that distinction to weight lifting. Most of my friends in high school would lift in preparation for a sporting event. They liked it well enough, but it was a means to an end. I was never much for sports but I still enjoyed weight lifting as an activity in and of itself. A player looking for a “big game” at the end of the leveling and gear upgrading and mastery ranks is going to be disappointed. But if someone just likes the progression for its own sake, Trove will be a lot of fun. What the game does it does well, it just doesn’t have the breadth of end game many MMO players are looking for.