Check out the first iteration of the Confessor’s powers in Crowfall

    
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But animated for real, like.

Crowfall is beginning to show off the skillset of its various character archetypes, and the first magical ranged character to get the spotlight is the Confessor. With the game’s emphasis on real-time and skill-driven combat, the Confessor’s ranged status means more than just standing on the back lines; she has projectiles with mass and properties that are affected by physics and the world around her, not just auto-homing bolts at her target.

The ranged system is still being adjusted to make sure that hitting other players (who don’t like to stand still) isn’t too frustrating or complex, but at the moment the game’s engine has the Confessor’s skills as pure skill shots. Not that the Confessor herself is a sitting duck, with the ability to dart about and inflict greater effect upon enemies she’s first tagged with her basic attack. Check out the full preview to see how her purifying flames look at this early stage of development.

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Crackjaw
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Crackjaw

The W3C called.  They want their <iframe></iframe> back.

MrFester
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MrFester

The Unity 5 engine has come a long way, can’t wait to see it in action.

Archebius
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Archebius

I was kind of hoping she wouldn’t be a glass cannon – she looks so cool in all that armor! – but that power set sounds really cool. Really good to hear that they’re making progress on the combat side of things.

Celestia
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Celestia

Yummy!  Love their production art.