Shards’ pre-alpha server admins are now up and running

    
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Shards Online has officially kicked off its second pre-alpha phase. Project lead Derek Brinkmann posted an update on the game’s website today, saying that the Shards server is now in the hands of pre-alpha admins who are running their own servers and learning the fantasy sandbox’s modding system.

Brinkmann also says that he’s working closely with the admin backers to facilitate the creation of mods. Citadel Studios is also sponsoring a modding contest, the judging for which will happen in a few months. Shards‘ pre-alpha server admins have the option to list their login details on the playtesters forum. The game’s next build will feature an option to feature their server on the game’s server list.

Source: Announcement; thanks Omedon!
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Zuji
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Zuji

“Pre-alpha server”

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omedon666
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omedon666

Jacra Shards was definitely my last poke at the “pledge to make it happen” fad, haven’t gone in on a single title since then that’s not “accountably released,” and don’t expect I will.

Jacra
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Jacra

I’m actually looking forward to that one, hope it succeeds. Not often nowadays I’m so interested in a project (but I must confess with all the ones not making it or ending up way different from what is anticipated … no more pledging for me). So go guys, I’m a customer when you release, sorry but not before.

omedon666
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omedon666

deekay_zero omedon666 I can see where a consumerist viewpoint would utterly hate fan-based viral marketing, so I’m not going to argue either way, since I’ve been known to go super-consumerist at the drop of a hat.  I do think that in this case it’s not as harmful as it could be in other scenarios.

omedon666
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omedon666

I guess I should never assume that a whole bunch of people have already told you something hehe.
This combined with their speeding up the alpha tier backers getting in game are both really good recent news bits for Shards online, glad to see they’re still chugging along.  What I think the community closely following the game may have yet to swallow, though, is a game like this can only get so far on its own “ad budget,” and a big reason for getting the game in as many hands as possible as soon as possible is so people can run servers and invite their friends… which will require purchasing the game to get on to said servers.