Shroud of the Avatar caps (and sells out of) player-owned towns with overland map access

    
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Shroud of the Avatar caps (and sells out of) player-owned towns with overland map access

Shroud of the Avatar has been selling players the right to run their own towns for a while, which is a good thing. It also does create certain limitations, though, since if you have too many player towns out and about, the world feels less like a fantasy adventure realm and more like the New York City metro area. So the designers decided to hard-cap the number of player-owned towns with overland map access at a solid 230 towns.

The towns then promptly sold out.

Of course, the cap does not mean that more player-owned towns cannot be purchased, merely that any further towns must be connected to another town that does have overland map access. The details are available in the official announcement. You can still buy a town if you want to, but your ability to get random foot traffic will be slightly curtailed.

Source: Official Site; thanks to Kendric for the tip!

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mindshadow
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mindshadow

Ironwu There are wealthy players who have admitted to owning at least a dozen player-owned towns.  Quite a few own at least 2-3.  And no, the developers have no clue what they’re doing about all of that.  Even they were surprised by how well it sold and are just letting anyone and their dog buy these without thinking about the long-term effects because they need money to finish the game.

mindshadow
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mindshadow

dorn2 Private servers is an idea they entertained, but likely won’t be available until many years after the game has already been running for a long time with a stable community.  And by game, I mean, after Episode 5.  So, like…10 years from now.

Gridley171
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Gridley171

Damonvile tobascodagama Ironwu very spot on and quite elequent =P

Damonvile
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Damonvile

tobascodagama Ironwu All of them seem like buying your way to boredom to me. Earning things in game is what keeps me playing. Selling content to fund your game seems a bit like pissing your pants because you’re cold.

crawlkill
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crawlkill

ah, a return to Ultima Online! scarcity in a digital medium!

dorn2
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dorn2

Has this game given up on private servers?  Frankly for a sandbox I feel that’s the way to go.

Snky
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Snky

tobascodagama SC just has name recognition. If Smart railed against SotA or Revival people would need to ask Google both who he is and what the game is. Two searches is just too much for most.

tobascodagama
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tobascodagama

Ironwu First thing that came to my mind, too.

For all the sturm und drang about Star Citizen selling ships during development, these virtual real estate bubbles seem a lot more insidious to me.

Ironwu
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Ironwu

Because, this worked out SO well for Archeage.
Unrestricted ability to gain a limited resource just means that certain types of players will just grab them up for speculation.
Now, maybe these developers have solved that problem, or have some sort of plan.
But putting a shiny on only having a small number of plots, and them all being gone in minutes?  Well, more lipstick on that pig is not going to help.