Star Citizen’s FPS elements to feature ‘slow-paced tactical gameplay’ and consequences for death

    
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Cloud Imperium has published another one of its weekly Star Marine status updates for Star Citizen. The post covers everything from engineering and coding to animations to level and game design to weapons and gadgets to the UI, so yeah, it’s a long one.

Perhaps the most interesting bit falls under the game design sub-heading, where CIG states its intentions for the Gold Horizon team elimination mode and Star Marine in general. “We want it to be a simulation of the rest of the persistent universe’s first person gameplay rather than a throwaway action mode that doesn’t speak to the larger project,” CIG explains. “We want gameplay where there are consequences for death, so that the player is encouraged to be slow, careful and there’s a reason to help your friends and do your best to overpower, deceive and defeat your enemies.”

 

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Megus

melissamcdon Megus Smiggins Knot speeds and turn radius/speed, yes. It makes the game more playable.

melissamcdon
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melissamcdon

Darkwalker75 Lolz.  I know exactly who you meant by the ‘talking to himself guy’.   Usually an impassioned EverJane type treatise on his horrible anxiety/introversion and how apparently it’s bloody good therapy to tell us ALLLL about it here.  :)

melissamcdon
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melissamcdon

Megus Smiggins you’re saying the knot speeds in the game are unrealistic, or that travel is somehow time-compressed?

melissamcdon
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melissamcdon

Armsbend I had to chuckle at that.  Indeed.

Reihen
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Reihen

Bluxy agemyth Viscereality Greaterdivinity CIG admitted that  was the direct inspiration. Seeing as how no other company has bothered to create gameplay around that idea, I’m ok with that.

Reihen
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Reihen

Rumm Joseph C because console. Check out CCP’s Project: Legion.

Reihen
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Reihen

goldstariv Players can hire you as a mercenary. Depending on your skill and success rate, the cost to hire you will go up and you will make more money being a skilled bounty-hunter, thief, etc etc.

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Reihen

Armsbend goldstariv Can’t wait to see your opinion change.

Reihen
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Reihen

Telos_ I think it’s clear who speaks the idiocy here…

melissamcdon
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melissamcdon

Since my focus on this game is much on the out-of-cockpit life and activities, I am hoping this will be our first look at the “persistent avatar engine” for lack of a better phrase, i.e., what it will be like to walk outside your ship, in a starbase, on a planet, those things.