
Weekly limits in Skyforge are everywhere, putting a limit on how far and how fast players can progress in the game. In some ways this is most definitely a good thing, as it keeps even the most progression-oriented players on roughly equal footing, but it does mean that some players are hitting the weekly cap and wondering what in the world can actually be done to advance a character. Consequently, the developers have posted a new walkthrough of the Order system designed to highlight the fact that there is most certainly a means of advancing once you hit that weekly cap.
The Order system is all about sending out followers to promote you as a member of the pantheon and give you plenty of name recognition, which also contributes to the strength of your character (which gives you more followers, which… you get the idea). It’s one of the the three main ways to advance in the game, and it’s also a bit overlooked. The article helps correct that, but the developers promise that they will be keeping an eye on discussions to help identify problems with progress and perception alike..
GustosSemideus reporting in 5 months later, not dead.
GustosSemideus Why? Because it’s not p2w and you can’t buy anything?! :P
Joseph CÂ MetaDune
its exactly the same in the current FF XIV ARR. you can only have a certain number of tomes in order to get better gear when you re doing progression content. Of course for certain pieces you need 3 weeks of saving up. Time gated content everywhere !
I give this game 3 months before its dead. Â It is the most convoluted, poorly built & executed, and terrible POS I have had the misfortune of playing in years.
DugFromTheEarth JamieAmaral That happens only in the big shared zones, not the more common personal missions. And if you’re talking about Guild Wars 2 with the centaurs, that game gets old very quickly.
JamieAmaral DugFromTheEarth
They dont even TRY in this game to disguise the redundancy however.
100% of it revovles around “Kill X number of enemies” or “interact with X number of objects” all in a zone where stuff is just statically spawning over and over again. The only “exciting” part about it is the combat system.
There is a big difference between “Oh, you are here… good. Go kill 15 of X creature… ok, now kill 10 of Y creature… ok, now activate 5 of Z objects to help us understand where they come from… yay… done”Â
and
“Our town is being raided by centaurs, please thin out their herd by killing some… ok… now that you have done that, take the fight to them… assault their base and burn down at least 5 of their warcamp tents. Ok… now that you are done with that, kill their leader and bring back his head to me so i can mount it on my wall”
On paper and concept, the 2 above things are EXACTLY the same. However, in execution, one is extremely dull and uninteresting, and the other at least spices it up with some more immersive story and makes you feel a lot more a “hero” in a small sense than just someone who showed up at work having been placed there by some temp agency so you could lick envelopes.
Joseph C MetaDune FF14 relaunched. The cap is on tomes, which are used to buy gear. There’s also a loot lockout on the newer raids.
DugFromTheEarth Every MMO i’ve played has redundant gameplay. This one just happens to be much more exciting.
Joseph C Get over it you spoiled brat.
Joseph CÂ MetaDune in ff14 its not an exp cap, just a equipment cap because you can only get like 450 tomes a week. Not really a big deal but thought that’s what you were referring to