The Stream Team: Stroll the streets of EverQuest Next’s Qeynos in Landmark

    
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One key selling point of Landmark was how it gives players the chance to be a part of creating EverQuest Next. Through the competitions, builders have been doing just that, with the winners’ work going on display for everyone to enjoy. As a resident of Qeynos in another Norrath, MassivelyOP’s MJ is really looking forward to perusing all the structures on Qeynos island. Join us live at 3:00 p.m. for a glimpse at what the future holds for EQN. In honor of Qeynos, there will also be seven-day beta keys and in-game goody codes to give away!

What: Landmark
Who: MJ Guthrie
When: 3:00 p.m. EDT on Friday, July 24th, 2015

The show is over now, but we’ve embedded it here just for you. Don’t forget to check out past streams and playlists posted to our videos collection!

 

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CazCore
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CazCore

Sythalin MJ Guthrie 
Sythalin, your astounding lack of intelligence is amusing.
acting like a detective, who figured out their nefarious plan.
meanwhile….2 years ago they very publicly told people they’d have an opportunity to submit content into EQN.
ITS THE WHOLE *PUBLICLY STATED* FOUNDATION OF THE GAME SINCE DAY ONE.
but nice detective work, FINALLY piecing it all together years later.  lol  congrats genius!

Korbyn
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Korbyn

Sythalin MJ Guthrie I think MJ meant it’s your opinion that people are being scammed.  We all know that DB is using player labor to develop EQN.  That’s part of the excitement.  While it’s not my thing, a lot of people really enjoy creating content and hope to see what they create implemented into EQN.  And, to be honest, I’d much rather see content created by enthusiastic fans than overworked devs.  It’s a work of love for one group, and for the other, it’s usually just a job.

Saerain
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Saerain

ohforfs Saerain Bashmet I mean it’s a requirement for competition winners to have walls at least two voxels thick. Helps a lot with LOD but also with making destructibility look like you’re not just punching through paper. :P

ohforfs
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ohforfs

Anyone else think the art style is very like Vanguard?

ohforfs
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ohforfs

Saerain Bashmet How do you know they will only be using thick walls? Asking out of curiosity btw, not trying to be a smartass.

Saerain
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Saerain

James Westfall Saerain No “AI stuff” was removed, and I should note that changes of management are typical and usually the best of all options. Especially if you’re trying to find the best ways to realign the budget that are least likely to impact development, losing marketing or business strategy guys like Senior Brand Manager (Omeed Dariani) or Director of Development (Dave Georgeson) is preferable to losing a Lead Designer or a bunch of programmers.
Anyway, even if it was a bad thing (and it might be), I don’t know how it gives an impression of the disconnect you mean.
“I also wonder if Smedley will be taking EQN development over when he returns to Daybreak after his time off.”

If that means displacing the Lead Designer, I hope not.
But as opposed to “taking over” the project, it would be poetic to see him return to Director of Development, like he was for EQ. Maybe good, maybe bad, but poetic. :P

Saerain
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Saerain

Sythalin Satyros Nothing remotely like that happened. I think your confusion probably stems from the company Storybricks sharing their name with one of their products.
It’s not that the EQN team was using Storybricks (the software) which they then lost the rights to use or anything like that. Nor was Storybricks (the company) developing an AI platform for EQN which was then pulled from the project. Instead, the EQN team was developing their own platform with collaboration from Storybricks (the company). Then they brought the rest of the work in-house. Standard in the industry. Perhaps a sad event for Storybricks, which then closed down because Sony was no longer feeding the little poor little startup—but standard. You want to drop a company like that as soon as you think you can do the rest in-house.

James Westfall
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James Westfall

Saerain There seems to be a disconnect between what the execs want and what the people actually making the game want. Omeed bailed, Georgeson was removed (both in a short window of time) and the entire thing has been in an information vacuum, with the exception of “Hey, we’re removing this key AI stuff we used to promote the awesomeness of the game in the first place.” (Storybricks, back in February.) I’m speaking here specifically of EQN, not Landmark. The overall picture it is painting of the state of EQN development is confusion. I recently went back and watched some of the EQN announcement videos and every time they had someone speak I wondered if that person is even with the company anymore.
Please understand, I’m not being snarky with that. I wanted EQN to be good and I was very hopeful for it. But now it just smells like a hot mess. I also wonder if Smedley will be taking EQN development over when he returns to Daybreak after his time off.

Saerain
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Saerain

James Westfall Some people keep saying this, but I don’t understand. It seems to imply some extreme wobbliness in their messaging on the design, but as far as I can tell, it hasn’t changed since the debut, unless you count the results of some of the Round Table polls. So, what are you talking about?

Saerain
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Saerain

Tandor Shadewalker EQN is not aiming for the kind of utility Landmark is aiming for, not even a little, so I’m not sure what you mean by “Landmark Plus”.
But “look like”, yes, the art style will necessarily be the same. I love it, but I can’t begrudge if you don’t.