World of Warcraft is really, really big

    
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One thing we grizzled World of Warcraft veterans tend to fondly remember are the naked gnome races that showed us just how big — and dangerous — Azeroth could be. After 10 years, numerous patches, and five expansions, the fantasy MMO has grown even larger, even if players are too busy with instant transportation to notice.

One YouTuber, BigCliffy, took it upon himself to record a hyperlapse video of a few journeys across WoW’s continents. Through the video, you reclaim a sense of scope of the world and an appreciation for how much has been added to it since launch.

Before you embark on that cross-continental journey in the video below, however, we have a public service announcement from Blizzard about limitations for acquiring and possessing WoW Tokens. The studio clarified what players can and cannot do, including only holding 10 tokens at a time (and these can only be of a singular type) and only purchasing 10 tokens a week from the cash shop.

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jauffins
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jauffins

shaw sbst jauffins Styopa n3rdbomb3r 
Touche.

shaw sbst
Guest
shaw sbst

jauffins Styopa n3rdbomb3r Says the guy that pilots an X-Wing and, most often than not, has to “zone” using hyperspace…

catcatmoose
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catcatmoose

wjowski Lethality Bannex19 There’s nothing wrong with feeling like youre getting a stronger character over time. Personally, I like gearing up to solo old stuff with ease. I can’t do that in GW2. I liked how Rift did their down (and up) scaling. It’s optional, not forced.

catcatmoose
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catcatmoose

Pandalulz Slaphammer Maybe just because I’ve played through Guild Wars: Nightfall a thousand times, but I feel like that map isn’t that big. All three campaigns and the expansion together, yeah.

Vunak
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Vunak

A huge worthless world. Its so well done and expansive, but its not used for hardly anything aside from a leveling ground. Its sad to see all that go to pretty much complete waste. 
They should take some things out of other MMOs books and create some events, activities for people to do out in the actual game world that isn’t instanced. Like old L2 and their really well done world bosses. Create some OWPvP incentives etc. Not just a leveling arena like it is now.

wjowski
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wjowski

Lethality Bannex19 
If you want a treadmill, go buy one at Dick’s.  We’re discussing MMOs here.

JudgeDavid101
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JudgeDavid101

jauffins I’ll get back to my Kool-Aid drinking then. :)

cromahr
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cromahr

DPandaren Of course they are, and the same is true for populations and everything. I mean, how many NPCs do SW or Ironforge are, when in lore, they have many thousand citizens?
I don’t know whether actual realistic land-size would work, or populating the city with several thousand NPCs.SO considering that (that a totally realistic size would make travelling a nightmare, even though it might be more realistic if riding from SW to IF would take days), I think they did quite ok, esp. with no loading screens etc, and it still felt huge, esp. on foot.
For some reason, I have to think of an old simulator I played on the C64, by Sierra or Lucasgames, called “Strike Fleet”. A simulator where you’d control a fleet of battleships. One mission was an escort from England (I think) to NY, and the mission would take three days. Actual real-time.
Fortunately, there was a time-speed-up-function, even though had to be careful to slow down in case of an attack. I am not sure whether actually stared at the screen for three days real-time, so I think speeding up time or decreasing size of the game-world isn’t a bad thing =)

cromahr
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cromahr

quixadhal Oh yes, the legendary Wetlands run. Had to look up how to get from Darnassus to SW on a website back then, and I knew it’d be quite a journey. It was, and ever since, I hate alligators =)
Remember leveling from 12-60 with a friend, us taking the scenic route, switching forth and back between EK and Kalimdor. We were sooo happy when we got riding at 40, took screenshots like nut-cases etc

DarkWombat
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DarkWombat

DelusionalRogue Pandalulz Slaphammer the truth is somewhere in the middle