Revival outlines mechanics for religion and temples

    
30
Don't do, well, all of the things you're encouraged to do by this game's mechanics.

The developers behind Revival don’t want your only path to conquest to be something as simple as warfare. You can also subtly influence a city to shift from its existing religion to one more conducive to the path you’ve chosen, tearing down temples to its older deities and erecting new ones to a divine being of your preference. It’s a complex system, one that the game’s most recent development diary discusses in some detail.

All deities offer certain benefits and drawbacks, influence the effectiveness of skills in the area, and change the political character of the towns they occupy. The point here is not that you simply “capture” a given city’s religious fervor, but that concentrated actions can create a groundswell of support that pushes for a new religious direction for a city’s residence. If you ever wanted to play a game in which you could make long-term change in the game by preaching doctrine in the streets, this has some real promise.

Source: Weekly Update; thanks to Dengar for the tip!
Advertisement

No posts to display

newest oldest most liked
Subscribe to:
CharcoalCrow
Guest
CharcoalCrow

Silverbourne CharcoalCrow Oh yeah. Eldritch is fantastic :) I’ve had a lot of fun with that game.

ManastuUtakata
Guest
ManastuUtakata

Snipehunter ManastuUtakata Lethality CharcoalCrow 
…well…you can start by giving us the option of rolling something small, pink and pigtailed. <3
Kidding aside, thanks for taking the time to explain all of that. I wish you guys the best of luck. I’ll keep myself attuned of the development and see what comes up. Perhaps, there will be something. :)

Sorenthaz
Guest
Sorenthaz

bayspoon Sorenthaz  ’cause they’re still in a very early stage of development (working on housing, then they’ll work on a city for those houses, and so on) and it’s intentionally aimed at having a smaller, dedicated audience.  
That’s my guess at least.

Snipehunter
Guest
Snipehunter

ManastuUtakata Lethality CharcoalCrow Honestly, that seems like an exceedingly fair position, to me. I’d like to think that in time we’ll demonstrate that Revival is something more than that, but that doesn’t mean that we’re something other than a niche game targeted at what we feel is an underserved niche. And being what we are absolutely leaves us open the possibility that the niche we’re at home in really isn’t large enough to support the game.

I’m not sure that I’d say that “gritty realism” is really our goal, but it’s pretty clear how you might come to that conclusion, especially given a few of the more salacious details that have been highlighted by the web at large, but in truth they’re pretty minor aspects of the overall experience, which is very much a sort of fantasy “live in this world” affair, albeit one tailored to better present the sorts of experiences you’d find if you lived in the dark ages of the Earth of Robert E Howard’s and HP Lovecraft’s fiction.

Anyway, I hope we end up winning you over in the fullness of time, but I can understand your skepticism, all the same.

PaganRites
Guest
PaganRites

The devs do a regular question and answer on Theoryforge on Twitch.  Made me a believer.  http://www.twitch.tv/theoryforge/v/8645159

PaganRites
Guest
PaganRites

CharcoalCrow Silverbourne I own a house in a decent neighborhood, as well as a farm on the Western shore.  Seeing as how I can’t defend both (I really didn’t think this one through) you can stay at the farm free room and board.  Just keep Cthulhu away from my crops, and no flesh peddling within 20 yards!

ManastuUtakata
Guest
ManastuUtakata

Lethality ManastuUtakata CharcoalCrow 
To be direct, Revival seems to be a highly ambitious project with little to show for it so far. And as well as ambitious targeted at a fine niche market that may not be enough to support their ambitions. And as well an embrace of “gritty” realism in a game that’s not really about reality here or “back then”. And this “grittiness” is coming of a bit too skeezy and creeper creepy for me. This has me all concerned.
So you folks will have to forgive for not embracing this project with all opens arms and pigtails. However, I’ll always keep an open mind to this. As I haven’t seen the end product, and don’t really know how this will all play out. But I ain’t getting any really good vibes for the things I’ve heard about it. You are free however, to support this game regardless how I currently feel about it. Don’t let me stop you! :)

bayspoon
Guest
bayspoon

Sorenthaz I havent gone from 0-10 excitement levels since I heard about CCP’s WoD mmo…..this changes that. This game sounds fantastic, holy cow. Why dont they get some more exposure, and let’s blow the lid off this thing?

John Bagnoli
Guest
John Bagnoli

This is the first interesting thing I’ve seen about this game.

Saerain
Guest
Saerain

Nome Marth True, but to be fair, they’ve balanced it heavily in favor of systems versus content. Should keep the cost down significantly.