This morning’s Daily Grind inquisitor is Kickstarter donor Nepentheia, who wonders about the “RPG” in MMORPG:
What RPG elements that create a more immersive experience do you feel are missing from (more recently released) MMOs?
Hunger and thirst spring first to mind, followed by meaningful travel and day-and-night cycles. Very few MMOs include these elements at all.
Of course, a lot of RPGs don’t bother with crafting or housing — and if they do, they often have little significance in the gameworld — and that’s one place some MMOs have proven superior when it comes to world simulation, which at least for me is important to immersion.
What RPG bits are missing from modern MMORPGs, and do they make a difference to the immersive experience?