Skyforge explains amulets and trophies

    
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The only upgrade I need is more burn.

Equipment in Skyforge is fairly straightforward for the most part, but like any game, it features some unique options. Case in point: amulets and trophies, two equipment types that come into play later in the game but can have a pretty big impact on how your character plays. The latest update on the official site explains how these little bits and bobs work to make your character that much stronger.

Amulet slots don’t unlock until later in play, with the first one unlocking to coincide with your first amulet while the other slots must be purchased. Amulets provide a bonus to a specific skill’s damage, allowing you to more closely tailor your character’s preferred arsenal. Trophies are also not unlocked until further play; they are earned as players kill a large number of specific enemy groups, letting players hit harder and last longer against that enemy faction. Check out the update for more details on these extra slots.

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Smiggins
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Smiggins

This game is going to flop like a fish.

KenAddeh
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KenAddeh

Nordavind you forgot your /s tag. :)

DugFromTheEarth
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DugFromTheEarth

heh… skyforge is FULL of things that seem to confuse new players… this is not one of them.

Nordavind
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Nordavind

Not sure why these things needed explaining.

Madda
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Madda

Have the fixed the issue where the client eats all of your memory?

digi_owl
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digi_owl

Right now the amulet slots have a slight bug, where they only change when you actually change class.

For other gear it is enough to select the class in the sidebar for them to change over (unless they are shared like the rings).