EverQuest Next challenges players to design buildings for Halas

    
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Mead mead mead mead mead mead.

One of the cooler parts of the EverQuest Next development process is that it’s not happening behind closed doors; players have already had the opportunity to take part in multiple building contests to build future parts of the game’s scenery in Landmark. Another such building contest has begun, and this time the focus is on the rugged humans of the Everfrost, the Halasians.

As with previous competitions, a style guide has been released showing samples of how the culture’s structures look and feel. The short version is that there are lots of furs, lots of claws, and a general sense that you will be toasting someone’s brave deeds in the mead-hall once you finish your business in the building in question. (If said building is the mead-hall, you will need to go to a second mead-hall for additional toasting.) You can get more details by watching the most recent video from the team describing the Halasian contest in more detail.

https://www.youtube.com/watch?v=570m1OLao-k

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Equilibrium31
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Equilibrium31

Yea, yea, that’s cool…but wake me up in a decade when this game actually gets anywhere close to a release.

Meanwhile, I’ll be spending my time in other games, trying to forget about how much I regret blowing money on the Landmark founders stuff.

ArbsX
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ArbsX

nahenway At this rate Star Citizen will be fully released before EQN.

talast
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talast

People seemed surprise, by something that was advertised from the start as a feature in landmark..its not some new surprising development.

Shame I can’t build, but when they let the scripting system make it to players, Ill be keen.

player generated content is one of the biggest waste of resources that exist in current mmo’s, player already make their own stories ingame, this also lets them take part in making the world.

wolfyseyes
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wolfyseyes

Way too late. I slogged through a mire to get to this LOL.
Thank you for the posting of it all the same, though. <3

Sarigar
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Sarigar

I don’t care who makes EQN, as long as it gets made, and is mostly or entirely what it was described to be.

arktourosx
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arktourosx

Serrenity Okay, lets.  Crowd funding doesn’t do anything less to prove there is or isn’t going to be a flop with a game.  It means a developer comes through with an idea, and you back that idea with cash.  Whether or not they deliver on that idea doesn’t matter as much because they have zero accountability to deliver a product let alone the product they talked about.
Any kind of work that goes into the final version of the game is development work.  It’s really that simple.  Whether it be a cosmetic function that enhances the game visually or a piece of code that drives the way combat works any work put towards the finished product is part of that game’s development.  When I log into GW2 and partake in the Shatterer the crystal blasted landscape is just as much as the experience as the fight itself.  When someone goes into EQN and wanders around Hallas and is impressed by the visuals there that’s also part of the experience that they’re using to make a profit on.
You’re incredibly naive.  The entire definition of jaded is literally a feeling because of too much of something, in this case rotten shift in MMO development.  I have been playing these games for 17 odd years.  There have been a few eras in MMO game development but the current trends are easily the worst.  Companies don’t even hire QA departments anymore they simply make us pay for the privilege of being an alpha tester and hey we’ll do the work and pay to do it.  They don’t want to be responsible to publishing companies who expect them to actually deliver a product that will see results so they go straight to the customer, talk up their ideas knowing there’s zero accountability to deliver anything.  Now hey lets do a contest, get people to do our work for us based on a game you have to pay for to use!  They literally sold people a tool to do their work for them.  I can’t even think of a hyperbolic example more wild.  And here you are defending it.  You’re too much man.
It’s not about anger, it’s about waking up to the reality of the situation.  If you’re cool with that situation that’s your business.  But don’t piss on my leg and tell me it’s the rain.

melissaheather
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melissaheather

I think we should have seen this coming, though, from the first month of Alpha when the SOE/EQN artists were utterly taken to school by the user base and community and taught about things they admitted they didn’t even know existed, like negative voxels and tiny voxels and all the pixel sorcery that was displayed.   In a perfect world, SOE hires those most outstanding people and adds them to their team.   It would have been a job interview process.
But now I wonder if they have almost admitted defeat and that the community is capable of doing things their staff isn’t, and hiring a few more people with skills isn’t what Daybreak really had in mind.  I think this “model” of letting smart/talented freelancers do their work for them was probably part of the Daybreak take-over, but I’m just postulating.   I just know it was SOE who had the vision, and Daybreak who’s making the cuts.

Midgetsnowman
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Midgetsnowman

Serrenity Midgetsnowman arktourosx Oh. no argument there. But I’ve yet to see a good reason to be hopeful in my life, so what can ya do?

melissaheather
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melissaheather

I’m one of those idiots/suckers who cried tears of joy seeing the Big Reveal at the game convention, and then again getting my debriefing from Dave Georgeson before the alpha client launched, then a third time when I climbed over the hill and saw my first sunset in what I believed to be (essentially, tech-wise) the new Norrath as we’d be knowing it in the coming game.   Felt like coming home.
Ever since then it’s been pretty much falling down hill, breaking bones as it goes, game company changing hands, big execs bite the dust, and very little in the way of tangible updates on the real progress made in the real game, and just lately we hear the devs are being mostly pulled away from Landmark – whatever we were told it was going to be – it’s kinda “done”. 
So no SOEmote, no dynamic water, no storybricks, none of the GM kinda stuff we were told we’d get in Landmark seem likely to happen anytime soon, mama, anytime soon (Maria Bamford voice).
It’s sad because they’ve never had a bigger apostle for their vision and product than myself among peanut galleries like this, but it didn’t take long for the red to get licked off the candy cane and lofty aims started missing the mark.
And I think it’s sad.
I want my EQN.   The way Dave promised it.   I’d do my part, and pay…

A Dad Supreme
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A Dad Supreme

So far, this thread fails to entertain.
Please keep it up.