Skyforge introduces Prestige scaling with its next major patch

    
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Eff a robot.

There’s nothing worse than logging on to play a game with your friends to find that they’re Level A Million Or Something whilst you’re still Level Don’t Pick That Up It’s Sharp And You Could Hurt Yourself. Skyforge is doing something to combat that with its Prestige scaling system that accompanies its first major patch. Group up with your lower-Prestige friends and they’ll scale up to match you, allowing everyone to take part in content and receive rewards appropriate for their Prestige levels.

Limitations are in place for the system, as Prestige scaling applies only for adventures that are categorized as Squad, Group, Battles, or Invasions. Still, it means that you can invite friends into the game with confidence that you’ll all get to play together even when they haven’t matched your progress. The group finder interface has been slightly adjusted to allow players to randomly queue into Prestige scaled content, as well.

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Craywulf
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Craywulf

kericstiq I agree Prestige is indeed confusing. You have to know what it is to take advantage of it. Where in GW2 there’s down-scaling which needs absolutely no explanation at all and it happens behind the scenes.

I was generalizing, truth be told I know very little of Skyforge and it’s systems, except to say I’m somewhat familiar with the borrowed systems from other games. COH had something like Prestige.

kericstiq
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kericstiq

Craywulf kericstiq I am not talking of down scaling at all… I am talking of Prestige and how confusing it is. If you read Skyforge’s reddit, there are multiple posts on why increasing your Prestige is counter-intuitive to good gameplay.

As for your second paragraph, dodging is only useful for big attacks. Unfortunately, one of the biggest damage sources in Skyforge is auto-attack – you cannot dodge this; the only way to mitigate this is by stats (block, shields, etc.) so you saying that values of armor (in this case, rings) has nothing to do with your class is not true at all. In fact, you need to identify what type of stats you will focus on first and if it will fit the abilities you will use. That’s why there are a lot of discussions on STR/LUK vs STR/VAL; or if SPI/STR is better for LB or not.

Craywulf
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Craywulf

kericstiq down-scaling is not hard to understand. It’s intent is to reduce  power creep. You don’t need to know the exact statistical formula unless you are given control of the statistics involved. Otherwise it’s not really your business how they scale it. All you need to be concern about is whether the scaling having negative or positive effect on your fun.

Mastering your class has zero to do with statistical values unless you control them. If I can’t change the values of my defense or offense then my only method of mastering the class is understanding the confines of the class within it’s limitations. Basically it becomes more about technique and less about preparation. Knowing when to dodge, as oppose to ignoring the damage because you know the damage values won’t hurt your mathematical superior armor.

kericstiq
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kericstiq

Craywulf kericstiq But this system (prestige) also governs how you will unlock the different maps. This is critical for quests. 
Also, the systems in game should be MORE transparent to the players not harder to understand. How would you like to have grinded 4 weeks to get Witch/Berserker only to discover later that it is dependent on hidden stats or hidden gameplay? Hiding critical gameplay mechanics does not help the game at all.
Finally, as for your manipulation/gaming the system, this is not because of the players, all games have ways to min/max them to squeeze the last bit of dps/performance from your character and this is a good thing! This is called Mastering you class/character. 
However, in the case of Prestige, I agree with you, it is not a very good system. It is quite confusing, not tied to your mastery/knowledge of your character but tied to opponent’s difficulty. Hence, you can gimp your character if you game it, where opponents are too hard for your character to kill.

Craywulf
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Craywulf

kericstiq lol I could say….what’s one more hidden system to a pool of them? Honestly players don’t need every forumal spelled out, it breeds manipulation and circumventing the intent of the theme of the game.

kericstiq
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kericstiq

Craywulf Skyforge is already needlessly complicated with a LOT of it’s systems unexplained in game or by the dev team. I don’t think hiding more things will help the playerbase.

Damonvile
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Damonvile

Joseph C Damonvile RiccardoTavano What are the last two words in the post you responded to ? what does your first sentence say.

Doesn’t that seem a bit stupid ?

Joseph C
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Joseph C

Damonvile Joseph C RiccardoTavano I don’t see how that’s considered a failure. All games die. They age, they get old, interest is lost in them. Do you consider people that get old and die “failures”, or do you see it as the natural way of things? That nature is taking it’s course? Because that’s what it is.

The games that are ridiculously old and still alive are only there because the dev respects the fans, and is still likely getting profit from it. NCSoft is not known for this respect, or this dedication. It tries to flip a game a few times, and if it doesn’t work, it cuts it’s losses. as an Ex-Tabula Rasa player, I can attest to this. Were it not in NCSoft’s hands, CoH would likely still be alive.

It’d be better to call it NCSoft’s failure, because it is. They worked Lineage 2 into something salvagable, as well as Aion, but they didn’t seem too torn up in just dumping CoH and calling it a day. Given that L2 and Aion are both korean games, and CoH was American, and NCSoft is a Korean Company, and I figure they’re just sticking to what they know well.

Of course, given they waited so long to bring Blade and Soul over, and most games they do kill are American-made, and well… unfortunate implications, much?

Damonvile
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Damonvile

Joseph C Damonvile RiccardoTavano Failed as in went off line, died, sunsetted …whatever you want to call it, not failure.

Joseph C
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Joseph C

Damonvile RiccardoTavano I… what? How the hell is City of Heroes a failure? People remember it lovingly, and the game itself lasted from 2004 all the way to 2012. People were still paying, people were still playing, but for NCSoft, it just wasn’t enough.
Also, NCSoft is well known for destroying games without so much as a second thought about it, barely any games in it’s roster ever get to “age”, Lineage 2 and Guild Wars being pretty standout in those situations. Even then, they were still producing content for it, which is more than can be said for most games, which have a dev team kind of attached as an afterthought, but add nothing new to the game.