Gamescom 2015: SWTOR’s Knights of the Fallen Empire gallery

    
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Did you miss the big Star Wars: The Old Republic news from Gamescom at the crack of (US) dawn this morning? Massively OP’s Larry Everett was on hand to deliver the new trailer and tidbits from the con; now we’ve got the brand-new gallery too.

Source: Gamespress

Massively Overpowered is on the ground in Cologne, Germany, for Gamescom 2015, bringing you expert MMO coverage from NCsoft, Blizzard, CCP, BioWare, and everything else on display at the world’s biggest gaming convention!
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SwobyJ
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SwobyJ

samgilsig SwobyJ It might be that. Still not totally convinced though, but thank you :)

samgilsig
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samgilsig

SwobyJ samgilsig I have shadows at 2048. I find that the difference between 1920 and 2048 is noticeable at 1920×1080, whereas to see a difference higher than 2048, you’d need 1920×1200 or 2560×1440

SwobyJ
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SwobyJ

samgilsig SwobyJ Weird because I play on near max settings.

RicharddeLeonIII
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RicharddeLeonIII

Definitely eager to play this new story, but im regretting starting a romance with lana.  I wasnt expecting your primary romance to know about it thinking there wouldnt be any continuity between the expansions.  Guess im gonna pay the piper when Mako finds me after waking up…ugh…not gonna like it.

samgilsig
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samgilsig

SwobyJ Those pictures are from in-game cutscenes, which do look that good on Ultra. They’re cutscenes, not gameplay.

Dnote
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Dnote

SirMysk Greaterdivinity sray155 It is an issue with the engine, hence why I suggested that perhaps with the solo focus of the expansion they can get a little more out of the engine, given there are no other players around.

SirMysk
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SirMysk

Greaterdivinity sray155 Yeah I’ve always passed it off as a limitation to the “hero engine”. even ESO has odd visual limitations and performance issues and they’re clearly running a much newer version. Why Bioware essentially insults their player base rather than admitting to technical limitations, though, I’ll never know.

Greaterdivinity
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Greaterdivinity

sray155 Yeah, issues on BioWare’s end is all I can figure, because the whole, “People are too stupid to know how to change their graphics settings.” excuse is pretty awful. I think they still have all kinds of technical limitations/problems on their end that is preventing them from doing a lot of what they want but don’t want to admit it, so they use excuses like this or “We don’t want to have cross server LFG/WZ’s for design reasons.” when at this point I’m pretty much 100% convinced that’s also a technical limitation.

sray155
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sray155

Greaterdivinity Dnote In all likelihood it was something causing problems at their end that would end up lagging out players. DCUO also had high rez textures during their beta that were removed. At least we go tan explanation there: the high rez textures caused server side issues for the Playstation users, so the high rex textures were disabled because they didn’t want one version of the game to look significantly better than the other (not a bad move either: Playstation players outnumber PC players by something like 5 to 1, and heavily outspend PC players as well).

Greaterdivinity
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Greaterdivinity

Dnote The HD textures were in the game during the beta and were inexplicably removed because apparently BioWare was worried that people could figure out how to change graphical settings (that was basically their reasoning/excuse). The only reason they wouldn’t be in the game is an engine limitation or something that was entirely on their end, because computers are more than powerful enough to handle the higher resolution armor textures.