Gamescom 2015: RIFT brings the Primalist on board as game’s fifth calling

    
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RIFT’s most poorly kept secret is now official: The Primalist will join the game’s roster as the fifth calling (and the first new one since launch).

The Primalist’s key mechanic is the focus bar, which moves between fury and cunning depending on the skills used. Primalists will initially have six souls from which to create a build: Vulcanist (ranged single-target DPS), Berserker (melee AOE), Typhoon (ranged AOE), Titan (tank), Dervish (single-target melee DPS), and Preserver (healer). Four more souls are planned for a future patch.

The Primalist will be coming with RIFT’s 3.4 update, which will also contain a new Lord Arak raid, the Rhazade Canyons dungeon, and a planetouched wilds expedition zone. You can see the Primalist in action in the video developer diary and new pics below!

Source: YouTube, press release
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Veldan
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Veldan
lotharlocnar
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lotharlocnar

Well Trion has disappointed so many for so long this isn’t going to draw many back from losing Trion as their MMO game developer/designer.  Imho the pvp needs work and the p2w factor is still the way Trion does things.we don’t need 100 different mount colors of the same mount,we don’t need dimensions to make us feel we accomplished something,we just need a balanced pvp system where ANY role can heal as well as any other.Be able to (in combat when needed) change roles to heal when needed.Here’s an idea, allow any combinations of classes per character and have the combination not to exceed 65.I.e. ..cleric30th/rogue 30th/warrior5th then choose roles per class. Trion needs to hire people who have actually gamed for years and been able to actually balance game play dependent on the players.

Zaeja
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Zaeja

Eh. It’s a nice enough concept in theory I guess, but I was hoping for something really unique and magical. This seems a bit generic and similar to other souls that already exist in the other callings. Even the attunement axis mechanic is a bit done-before, and I’m not really sure why emotional stability is yet again chosen to drive combat mechanics (rage/calm).

Despite having some of the best MMO mechanic infrastructure in the genre found in it, Rift has always struggled to keep me invested in the character I’m playing. They do systems so damn well, and it’s an interesting world, but I always feel so incredibly generic in character-building – especially with the constant potential to switch-out of all your abilities so that you’re never more than a toggle away from any other character of your calling.

Maybe it’s just personal preference, and others are really going to enjoy more warrior/cleric combinations. Oh well, there’s no shortage of other options out there!

SwobyJ
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SwobyJ

ZenDadaist SwobyJ Cool. But having it like this, will mean I won’t be enticed to get anything about the Calling at all (I can’t even demo it). But that’s not really Trion’s concern.

Slaphammer
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Slaphammer

I played Rift for a few months at launch and was kinda disappointed in it.  However, I just tried it again for the first time in 4 years and I’m very impressed by it.  It’s a WoW-style game, but it’s a very slick one.  Having trouble justifying my earlier complaints about it, I think they may have stemmed from just comparing it to the MMO I had just left in order to follow my guild to Rift.

Xvim
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Xvim

ZenDadaist SwobyJ It may be slightly OP as a way to entice people to buy it, but I would get it even if it was a little UP. Having a new mechanic and play style is enough for me (as long as it’s not too expensive).

ZenDadaist
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ZenDadaist

The Shield-wall Titan tank is a nice concept. The rest is a literal copy-paste or hybrid of existing souls such as Typhoon being Stormcaller, Vulcanist being Pyro, Preserver being Warden-Chloro hybrid etc.

Suddenly not having any spare character slots left on my main server doesn’t bother me.

(Also, I see blind-helmets are out and windmills are in on the Rift catwalk this season.)

ZenDadaist
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ZenDadaist

SwobyJ It’s a paid-for calling. There was a dev post earlier that mentioned this. Apparently more info is incoming today some time.

It’ll have to be slightly OP to get people to buy it. I really do not like the implications of game design built around that concept.

SwobyJ
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SwobyJ

EpicViking SwobyJ There’s no total need for more than any one calling. But I’m sure there will be future endgame content created to prefer a Primalist present for some sort of mechanic ($$$$).

EpicViking
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EpicViking

SwobyJ EpicViking Fair enough, i havent played Rift seriously for years, so i guess im not the one to understand the need for this calling. Not saying i didnt like any of it, but seems they just rehash the same class in every calling, with just another weapon for that calling.