Crowfall’s guild structure allows for complex relationships

    
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Guilds in PvP-oriented games are quite essential for one’s continued survival, and Crowfall has put a lot of thought into what it’s going to offer. For starters, to counter player espionage, an account can be associated with only a single guild. However, Crowfall’s guilds are complex structures, with alliances and nested sub-guilds, so that initial limitation isn’t as strict as it might seem.

Discussion about Crowfall’s guilds came out in the August Q&A video with the developers. Other topics covered include the general 40-second time-to-kill combat design, leaderboards, protecting players’ interests when they’re offline, and campaign world player-constructed buildings.

You can check out the whole 20-minute video after the break!

Source: August Q&A
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Vunak
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Vunak

paragonlostinspace Polyanna
Its because they didnt say t hey wanted to eradicate espionage completely. They want to keep it from being an easy thing to accomplish by just throwing an alt in an alliance/guild. 
They gave the separate chat channels as w means to limit their viability as well. I’m sure they will make it so multiboxing on a single PC isn’t possible as well without third party programs.

Samizdat
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Samizdat

Polyanna Depends on which campaign world type you’re in.

TimothyTierless
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TimothyTierless

With EK’s and this I fear CF might not have as much “EVE” as I hoped.

Serrenity
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Serrenity

Loxi4s NoYou I think it’s the latter, but I’m wondering if it means across all characters, only a single guild.

FeveredDreamer
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FeveredDreamer

The question at 9 mins has an excellent response that speaks more broadly to the concept of rewards in MMOs.  One of the hugest limitations to MMO development seems to be the hangup with rewards and the overarching assumptions people have about activities being pointless without rewards.  On the contrary I’d suggest that when items are too heavily incentivized you end up having people engaged who actually aren’t interested in the activity at all, those players end up shaping the activity through feedback to the developers and making it into one more portion of gameplay defined solely by rewards rather than enjoyment.

paragonlostinspace
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paragonlostinspace

Polyanna  Listening to the video right now, and yeah that was my first thought too. Back in the  ugly old days, not only did those who wanted to do something like that have to have a second or third paid account, they also had to have second computers to run it on and separate phone lines. That didn’t stop the some from doing just that. Now a days it’s much much simpler and less costly.

paragonlostinspace
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paragonlostinspace

Before even reading it, I just have to comment that when I read the article title my brain went to Facebook relationship status updates and such. “Its complicated”. Now that I’ve snarfled on my honeydew, back to reading the actual article.

Polyanna
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Polyanna

For starters, to counter player espionage, an account can be associated with only a single guild.

Any effective spy would need to multi-log anyway, so how is this supposed to help?

Polyanna
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Polyanna

Will the default in this game be friendly fire ON for all? Or will damage normally land only on enemies (i.e., anyone not a member of your party, guild, or alliance)?

Loxi4s
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Loxi4s

NoYou I haven’t watched the video yet – are they saying that you’re automatically put into that guild whenever you make a new character, or that you just can’t join any other guilds? If it’s the latter… Just don’t join the guild if you want a break.