Players on the Korean servers will be starting with patch 2.2 of the game, with a promise that further updates will come at an accelerated pace. Various physical doodads are also being offered for the local launch, ranging from branded USB drives to collector’s edition art books. Time will tell how well the game performs in a new market with a new publisher.
Final Fantasy XIV in Europe, the US, or Japan, there are no delays for content. Everything comes out at the same time. Korean players, however, have been waiting for the game to come out locally for quite some time. No longer, though; the game is releasing in Korean markets on August 14th, and it’s apparently retaining its subscription model rather than adapting for the free-to-play-heavy Korean market.
Source: MMO Culture