The Daily Grind: What gives you hope for the future of MMOs?

    
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We can’t help but look ahead in this industry, even as we play in the present and wax nostalgic for the past. What’s coming down the pike is of extreme interest to many of us, because we want to know what is there to be excited about. We want to know if there are signs that the MMORPG will experience another breakout hit. We want to have hope that we’re not in stagnation or decline but on the cusp of something great.

So what gives you hope for the future of MMOs? For me, it’s the grassroots revolution of small- and mid-size games that are breaking free of the clone pack. Seeing titles that aren’t afraid to try new things while incorporating older, proven elements gives me hope that life — and MMOs — will find a way.

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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CazCore
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CazCore

action combat.

getting rid of a number of RPG cliches which have always undermined the multiplayer.

they finally gave up on a wow-style money tree orchard.

Apollymi
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Apollymi

ashfyn I’m with you on many of these points.  

Check out these two games that have stated pvp will not be their main focus, Project Gorgon and The Saga of Lucimia.  Also somewhat The Repopulation but there’s only a small part of the world where non-pvpers will be safe.  I’m sort of off this one since I’ve seen other sandbox games coming along that don’t have pvp as a main focus.

Metadirective
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Metadirective

For me hope comes the fact young generations are not interested by current MMORPGs. I see it as a good thing since they are mainly based on extrinsic rewards (in opposition to intrinsic like in Minecraft types or Mobas types).
When they’ll build gaming virtual worlds as adult we want be trapped into those ethical problems which are simply not recognised by MMORPG players (makes me think of the Stockholm syndrome but in relation to the MMORPG dev and his “players”),
http://gamasutra.com/blogs/KeithBurgun/20150806/250584/Psychological_Exploitation_Games.php

Oleg Chebeneev
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Oleg Chebeneev

eLdritchMD Oleg Chebeneev  Because starting opinion with *yawn* makes people so much care about it rofl.

Veldan
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Veldan

lutefisk But a PvE MOBA…. wouldn’t that be like an ARPG? Which already exists, and seems to be moving to a more MMO-ish setting if you’re looking at eastern ones like Devilian or Lost Ark.

RaulAnthonyGonzalez
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RaulAnthonyGonzalez

The only mmos I can stand to keep playing are Action FPS mmos like warframe and planetside2. Also The secret world. Like I played so many damn Korean anime fantasy clone mmos and med-evil western mmos. That I’m just sick of them. All the good games aren’t here yet. WildStar,Star Wars The Old Republic and others like it. Letting me down ya’ll.

tonymcs
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tonymcs

Give the enormous amount of money required for content development, infrastructure, and software in an modern MMO, the main constraint in MMO design is return on investment.  Unless you have an existing revenue stream, a billionaire patron or convince enough people to give you the money, your great new ideas are going to be reduced to designing new lockboxes, cash shop items and other micro transactions to keep the whole thing turning over.  Niche development is possible, such as PvP only, hardcore raiding, housing etc, but subscription theme parks like WoW with its large world, multitude of gaming systems and a large population with game play for novices to hardcore are unlikely to occur again.  Sadly, Blizzard with over a decade’s experience and the data from millions of MMO players over that period was unable to complete their Titan MMO.  No matter what you think of Blizzard, that doesn’t bode well for any new MMO developer.
I’m an SC backer, an old player of Freelancer and its mods and I want CR to succeed, but I don’t see much new in SC (albeit in much higher res and better physics) in terms of MMO development from the various other space sims I’ve played over the years.  If SC succeeds, it may provide hope for other Kickstarter hopefuls.
As to VR, we’re gonna need holodeck space in our lounge room to avoid the bruises and coffee on keyboard spills, although Microsoft’s HoloLens may offer some solution.  Still waiting for a way to implement a dream state where you move around and your body doesn’t ;-)
So I don’t see any real change in MMOs in the near future, just WoW, EvE FFXX and the usual churn of niche and F2P MMOs.  Given the lowering price of 3D printers, I expect the next feature in MMOs will be the ability to print out your awards, trinkets and gear ;-)

Xijit
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Xijit

$5 is my level: that is $60 for 12 months and I can swallow that number.
… But $120 to $180? Fuck that.
I could pick up 4 to 6 standard type games for that and keep myself entertained for more than a year.

Xijit
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Xijit

However, I will like the shit out of it.
Probably the nicest thing about Destiny is that I don’t have to listen to children with ADHD & stoned dipshits scream at each other about who is playing worse.

Xijit
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Xijit

My main compliant with the pso-like lobby games is how much the lobbies are nothing more than that when we could be having more fully fleshed out towns … I mean, I am right there with you in preferring games that cut the bullshit, but there could be more done with the format.
…. Kinda sad how long it has taken for the industry to start adopting a design format that SEGA came up with back in 1999.