TUG improves its AI, adds grid-snapping object placement

    
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Nerd Kingdom published a new alpha update for TUG yesterday. Incidentally, Nerd Kingdom is quite possibly the greatest game dev name of all time. Anyway, 0.8.6 made some changes to how players can place objects in the world. Now it’s easy to line stuff up by pressing the V key and snapping objects to a grid. The patch also adds dyes, a bear ram, and a basket to aid in collecting fruit.

Recipe times have been tweaked, too, and the devs have made significant AI improvements with regard to pathfinding and avoidance. There’s more in the video that’s embedded after the break.

Source: Kickstarter
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Dystopiq
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Dystopiq

I backed their KS and its nice seeing it come along. Especially after the layoffs/investor scare

Dystopiq
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Dystopiq

It’s a cave children Simulator/experiment. The concept is neat.

Dystopiq
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Dystopiq

Some of that will be in Heart of Thorns by the way.

Zuleyus
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Zuleyus

Nreff Dystopiq 
Those “ifs” can do a hell of a lot if used correctly, though – and attempts to go beyond “if” AI tends to do a hell of a lot BEYOND what both designers and players actually want in their games.
Game AI is still a misnomer; what is really wanted is decent, fun ‘Game Behavior’ that doesn’t totally wipe the floor with players thanks to microsecond reactions and precision. Dave Marks and Mike Lewis understand that very well thanks to decades of experience in the field.

Kaloth
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Kaloth

I’ve been checking in on TUG every now and then out of curiosity to see how it’s going, and it looks like it is finally starting to come together. It used to be such a messy pile of poop, but then that’s what you get with “pre-release” games.
What I found most entertaining about this video, however, is that after I watched it I had the option to learn how tuck in a dress shirt, 4 different ways!