Revival and Star Citizen studio IllFonic lays off six

    
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IllFonic, the studio behind the dark fantasy sandbox Revival and one of several contributors to Star Citizen’s FPS module, has laid off six staff members, according to GI.biz.

The website confirmed details in a Facebook post from dedicated Star Citizen watchdog Derek Smart, and published a statement from IllFonic president Charles Brungardt. “We have laid off six members of our staff,” he explained. “Actually, only three of those were on the Star Citizen team. However, our work for Star Citizen on the FPS module is almost completed, so we are also reassigning more and more members of that team to other projects. Unfortunately we didn’t have room for all positions on our other projects and had to lay some people off, which is never an easy decision. We appreciate the opportunity we’ve been given to work on Star Citizen and we know the individuals affected will land on their feet as they were extremely talented which any team would be lucky to have them.”

Source: GI.biz
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GoJammit

Mifune Vikingr No be cause CIG has been working with them throughout the entire process.

rioinsignia
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rioinsignia

captainzor Basically yes.  It really shouldn’t be surprising that a collaboration between a company and a contract firm is coming to planned end, and that the work will continue using in-house employees. Industries all over the world do it.  Not just software development.  Of course, that doesn’t stop the “usual suspects” from proclaiming how the sky is falling.  But then, I’d be more surprised if they weren’t.

rioinsignia
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rioinsignia

ManastuUtakata Would you mind if I ask (politely) if you hate first person perspective games in general, or just the notion of possibly being forced unwillingly into fps style combat?  I only ask because actual FPS combat is not the main core of this game.  It’s just a part of it.  Like combat is in MMO’s in general. However, the whole “experience” of this game is intended to be from a “first person” perspective, whether that’s combat or not (like how FP games such as FarCry are).

rioinsignia
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rioinsignia

Vikingr Gibs Yep…..as mentioned elsewhere….CIG are looking after the FPS module on internally from now on:
http://www.gamesindustry.biz/articles/2015-08-18-cloud-imperium-moving-more-star-citizen-dev-internal

rioinsignia
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rioinsignia

ityere Pathological.  See?  I can play “word association” too :)

captainzor
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captainzor

ityere captainzor Well as long as you qualify your statements as opinions more often, it’s ok.  Because “obvious” to you is not precedent for everyone else to take it as fact.

But, please, do tell me something they’ve said recently that you don’t doubt.  I can’t wait.

captainzor
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captainzor

ityere captainzor Darkwalker75 Well, you’re going around in circles and just reiterating my previous points.

The article gives specific and quoted information, but you doubt it as truth.  Correct?

Of course what they release will still need a lot of work.  It’s still under development. OMG. Shocking to no one!  Moot points:It needs a lot of work to get a finished statusThey are just releasing a pre-alphaIt’s not even near of completion
Stop trying to spin this into something it’s not.  Illfonic was hired to make sprockets.  They made their sprockets, and CIG is going to use the sprockets and continue making widgets.  End of story, buddy.  It’s not a conspiracy or setback or mismanagement or damage control.

ityere
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ityere

captainzor ityere I don’t doubt “anything” that they say. But this is obvious damage control.

captainzor
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captainzor

ityere captainzor key word being: doubt.

That is the mantra of all your comments with regards to this development.  Do you agree?

Why should you argue what they (CIG) is or isn’t doing if you’re going to simply doubt anything they say?

ityere
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ityere

captainzor ityere Darkwalker75 The article says does not make it true. We all have been hearing that what they are going to release still will need a lot of work. It needs a lot of work to get a finished status. They are just releasing a pre-alpha, yet to put a lot of job in the things. It’s not even near of completion.