Wisdom of Nym: Final Fantasy XIV’s events, anniversaries, and content

    
12
Are you not entertained?
I don’t know whether we’re actually going to have a proper two-year anniversary event in Final Fantasy XIV. It feels very strange to say that, and on some level I feel as if I’m jumping the gun to say that at all; we just haven’t heard anything about it, there’s still time, and there’s no reason to assume we won’t get an announcement about another event coming out in the middle of the extant Moonfire Faire. But there’s also no reason to assume that we necessarily will get an event, or if we do that it won’t take place closer to the game’s original release date.

None of this suggests something wrong with the game as a whole, but it’s interesting to see the many ways that the game’s events have shifted over its lifespan. We’re moving into the game’s third year of operation post-reboot, and both rewards from events and the content of events have been in a degree of flux for a while now. So as FATEs are chased on the beaches around Costa Del Sol, it’s interesting to consider the game’s history of events and what may yet come.

Yes, when I wrote this first column I was dolling up my bird in event clothing.Let’s start with the obvious: Almost every single holiday event in the game since the relaunch has involved FATEs in some way. The few that haven’t used them tied into other mechanics in a similar fashion, like the treasure maps used for the most recent doll festival. And while I’m not a fan of FATEs in general, the design team has clearly learned quite a bit about how to make this work for events.

See, FATEs have a couple of major issues, especially for people trying to grind through levels with them, as they involve very little mechanical awareness and emphasize spamming AoE skills over anything else. They are, however, great for content where you just want a bunch of people in the same place to be able to participate in something. That’s exactly what events need, and the extra experience and such make for a nice bonus if you have a lower-level class rather than feeling like something solely for leveling purposes.

The most recent incarnation sets up a few unique FATEs and has those on what appears to be a short and separate respawn timer, which is very good. Some previous events have either had a single FATE spawning over and over (the Moonfire Faire when it was first introduced after the relaunch) or just used existing FATEs (hello, Lightning), neither of which has worked well. There’s the definite sense that the developers are trying to find new ways to work in content that’s repeatable without being automatic.

There’s also a sense of trying to find the right way to distribute the old seasonal rewards, and – let’s be honest – filling out the cash shop without pissing people off to no end. I think the current approach is about as equitable as can be, as dedicated players always have a chance to earn the rewards along the way or you can just pick it up if you missed the event. What seems a bit less equitable is the fact that players who have the achievement can just buy rewards from the Calamity Salvager, although I like that by and large players can just re-buy items they may have replaced or thrown away.

I’m also happy that this year’s event lets you immediately store rewards in the armoire. Every inventory slot I have is precious, and this year’s Moonfire Faire understand and accepts that. I need that level of acknowledgement.

The problem is that the previous solution of just letting people drop gil on old rewards wasn’t a good scene either; people were effectively encouraged to not take part in this year’s festivities because next year would come around and make items easier to get. I don’t exactly like the idea that there’s a month or so to earn the right to purchase these items followed by nothing but the cash shop, and I’d like to see some sort of happy medium. I especially feel this with emotes like the Bomb Dance, as locking it away for characters who weren’t around earlier feels a bit limiting.

This year’s Moonfire festivities also have a benefit that previous years’ events haven’t insofar as they make an effort to get everyone involved in the fun. Dedicated crafters and gatherers have a function to perform, quests and opportunities for making money that wouldn’t be there otherwise. That’s a worthy inclusion, especially when most of the holidays rely upon someone having at least a moderately leveled combat class. I recognize that the game has moved on from the days when every class could do every quest, and thank mercy for that, but that doesn’t mean holiday events need to be gated.

I am kind of surprised that we don't see any of these events tied to the Saucer at all.What players need, I think, is a feeling of how events are supposed to work. Part of me wonders whether the game’s somewhat scattershot event approach is a matter of the designers trying something new with each incarnation rather than settling on a style of content; I’m fairly sure that this year’s Halloween event will be completely different from previous Halloween events, use a totally different item to trade in, and ask players to undertake altogether different tasks. There’s also the fact that the events are not really time-gated in any way; it seems that most people who care plunge into the event on day one, then ignore it for the rest of its running time.

Of course, the alternative is having to carefully pace out the quests if you want to get everything, as was the case for the last winter holiday event. I don’t think that’s exactly a better solution, but some of that comes down to the limitations of the timeline given. Allowing people to get everything with only, say, five days of questing might be ideal, a compromise between having everything available on the first day and forcing you to slowly bleed it out.

By and large, I’m a fan of the game’s events. They don’t serve as content and aren’t put forth as content, but they generally are there to fill out spaces in the game’s patch cycles wherein not a whole lot is going on other than the usual routine. They’re something to do beyond the usual routines of crafting, gathering, dungeoneering, hunting, and so on. The game doesn’t lack for things to do, but the whole thing can fall into routines, and having something new for a little while is a good thing. Perhaps the experimental nature of every single event is just to avoid making the events routine, to give us something new to even further divert us from our usual behaviors, even if not for long.

I really would like to have something for the anniversary other than a lengthy stream, though.

Feedback, as always, is welcome in the comments down below or via mail to eliot@massivelyop.com. You know how I do. Next week, regardless of silence about anniversaries, I want to talk about the second year out from the relaunch and the things we’ve learned and seen.

The Nymian civilization hosted an immense amount of knowledge and learning, but so much of it has been lost to the people of Eorzea. That doesn’t stop Eliot Lefebvre from scrutinizing Final Fantasy XIV each week in Wisdom of Nym, hosting guides, discussion, and opinions without so much as a trace of rancor.
Advertisement

No posts to display

newest oldest most liked
Subscribe to:
mindfulpizza
Guest
mindfulpizza

The  Problem is the game events and other stuff. The game does not really allow you to enjoy the content with out falling behind .

How do I say it linear or top ladder design?. There is no real good horizontal system so far in the game . So it becomes tedious  doing anything else.  Because when your doing the events.   That can cost you a run for gears and levels. To progress at a decent rate. With your friends . So you got to choose level up job,keep gears relevant , unlock all main story, unlocked dungeons,  do the dailys or weekly tokens.   Or do one of  FFXIV events. That for many people it is not worth there time for cosmetic stuff though. 

Some examples:  It Still suck grinding fates in camp bluefrog area for exp and fates are easier and not as bad to level synce to level 60. In  heavensward the fates you  dodge constant you got to  re level synce all the time and exp junk for the time takes kill fate in heavensward.

Dungeons:  All there  gear worthless, so your force to get tokens all the time. SInce they do not got there gear set up for repeats runs, Like  blue,purple and gold for that item lv with a little bounes stats and gear be on a RNG,  since there is a duty finder there should be no reason not to,  So your not  running them more then once , but to get exp and the level sync makes it . So the runs are slow in 3.0,,  but you want the exp from them. so slow repeats. Then that becomes less time to do events. 

If do chocobo racing. It fun but , Yet you  will fall behind on gear and content. if you get to crazy trying build up a kicken bird. so no time for a events. 

Crafting and gathering got about a month or 2 after updates . Till your stuck with full inventory and nothing really selling at fast pace under a hr sells.  , So your stucked with all the stuff you made or farmed for hours and days.  So you do not got time to do events.  They need a True auction house,  Also they now got the gathering scripts that are on timers so no time for events if doing that. 

Pvp sieze you  got to que up at the right time so your in the duty finder train , so the wait is under 6 min at prime time and get tokens and Pvp exp . So you got no time for the special events. 

Hunts if doing that it on timers so. Events not worth doing . 

Now if your a endgamer then hell yea you got time for the events . since all you doing is primal EX and Alexander normal or salvage. More and likely on a the same time and days. With the choose of a  random duty finder. 

So pretty much if your endgamer then you got the time for the events quests. while the other 90% are to busy doing other stuff to stay relevant. On content. Or the rewards on the events just are crappy and are not worth the time to do them also.

wolfyseyes
Guest
wolfyseyes

I dunno, I am not a huge fan of this game’s events. The rewards can be cute enough, and some of the quest stories associated can be charming (except this year’s Faire), but overall they feel as rushed as they likely are…which says as much about the high quality of the game’s regular patch content as it does the quality of event content.
Especially for something as momentous as the game’s anniversary, it all feels like it falls below their own established watermark.

Lashknife
Guest
Lashknife

Looks like it’s been announced today.  The Rising : http://na.finalfantasyxiv.com/lodestone/special/2015/The_Rising/

Krysanthia
Guest
Krysanthia

staticlove666 Eliot_Lefebvre bakkahentai2600
Yes there is an achievement.

staticlove666
Guest
staticlove666

Eliot_Lefebvre staticlove666 bakkahentai2600 Do you know if we get an achievement for doing this years?

Eliot_Lefebvre
Guest
Eliot_Lefebvre

staticlove666 bakkahentai2600 No, previous years have been the bomb.  This one is pirates.

SorriorDragneel
Guest
SorriorDragneel

LOL wrong patch man. He was datamined in the CURRENT patch
He is the represebtation of Yoshi P and was last seen at the last anniversary.
That said cannot wait till the 3.1 and you left out flying races

warpchy
Guest
warpchy

staticlove666 SorriorDragneel I just finished Hildy’s questline last week. Shit is bonkers great.

staticlove666
Guest
staticlove666

SorriorDragneel We’ll aslo be getting new Hildy and new 24 man/woman raids with airships, etc.

Very excited to see what’s up next.

staticlove666
Guest
staticlove666

bakkahentai2600 Could not have said it better myself. This years theme is the same but the locations are different and so are the FATES and the enemies within them as well. 

This game does a Fantastic job at bringing in new content and these seasonal event’s are the bomb.