Is it Friday already? It feels like it because Mark Jacobs has checked in with a Camelot Unchained afternoon update. Today, he reports on progress with the RvR fantasy title’s networking and client code optimization, as well as improvements and additions to the UI courtesy of the “Mod Squad.”
Jacobs also mentions a new build which is being prepped for next month’s DragonCon in Atlanta, as well as an update on the game’s procedurally-generated terrain system complete with an unaltered screenshot. Finally, there’s a six-minute video in today’s blurb that focuses on CU’s melee combat animations. You can view it after the break.