Crowfall sees crowd control as an important but tricky mechanic

    
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Crowd control is a delicate and contentious topic for MMO designers, especially ones who are making PvP games. And while the Crowfall team isn’t going to ignore crowd control, it admits that whatever solution is found will cause problems even so.

To ArtCraft, crowd control is “the greatest power ever made when used to stop an enemy fleeing, [and] the worst power ever when used to stop you from fleeing.” In a new dev diary, the team shares some of its ideas for implementing crowd control so that it’s not always a frustrating experience. Reducing CC durations on repeated applications and offering players forms of retaliation are but two such thoughts.

The team also posted two behind-the-scenes videos for you to enjoy, which we’ve posted after the jump!

 

Source: Crowfall
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