Shroud of the Avatar teases dragons, housing, and R21

    
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Shroud of the Avatar’s latest Update of the Avatar newsletter debuted over the weekend. It includes a look at some “very large creatures” (also known as dragons) currently being worked on by Portalarium’s character artists and animators.

Release 21 is also available in an early QA build for backers at the Developer level or higher. The build is buggy and incomplete, according to the devs, but they nonetheless would like you to poke and prod it in service of identifying major issues.

The newsletter also features a bunch of housing screenshots, the second part of a lengthy dev dissertation on use-based systems, and more.

Source: Update of the Avatar #139
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mindshadow
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mindshadow

solipsis Silverbourne I’m pretty sure he means EA = Early Access

solipsis
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solipsis

Silverbourne Wasn’t it a hoax that EA bought Portalarium?

mindshadow
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mindshadow

Observer98 Loopstah You start off with all your skills locked in the hotbar, just like every other game.  It’s up to you if you want to try card combat and spell weaving.  And even then, you can assign where one or more cards appear in your hotbar (that was the recent improvement), but it would still be a random deal if you opted into card combat.

Observer98
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Observer98

Loopstah 
So I have a combat skill I train up and it only is available randomly to be on occasion?  Doesn’t make any sense to me.  People like this?

mindshadow
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mindshadow

Tandor Shadewalker Siphaed Lethality Yeah, it amazes me that people still don’t understand how crowdfunding an unfinished game (it’s barely even a game currently) works.  Don’t want to pay cash for the house?  Great, then don’t!  Just buy that stuff in-game later with gold.

Having said that, Portalarium can do a much better job with communication and managing perception.

mindshadow
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mindshadow

aboomwithaview Siphaed Sounds like a good idea.  I think you should do it.

mindshadow
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mindshadow

Loopstah They’ve improved the card combat — somewhat — such that you can now assign hotbar slots where your skills will be dealt.  So you can assign say, all healing skills to be dealt into slot 1, or slots 1+2, and all fire skills to slot 3 or slots 3+4+5, etc.

Bears are pretty tough for lower levels.

Agreed about the animation, they still need tons of work to polish that up.

ClassicCrime
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ClassicCrime

oh i just looked at this game. Was pleasantly surprised. And I had no prior knowledge about anything related to Ultima/tb/lord british so that may also be why I kind of liked it lol. A lot more negative history there than I was aware of.

mysecretid
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mysecretid

I want to like this, but it doesn’t seem like it’s there yet. I’ll keep watching to see if it ever hits that “turnover” point for me. Thanks for the coverage on this, Massively.

kofteburger
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kofteburger

Loopstah I think this game is nothing like UO. For once it doesn’t have open pvp. .. which is something I never liked about UO actually.  Secondly it doesn’t have the seamless world UO had. Instead it uses an overworld map to travel between zones.